Skip to content

Commit

Permalink
update settings/consumes
Browse files Browse the repository at this point in the history
  • Loading branch information
kayla-glick committed Jan 30, 2024
1 parent cab1918 commit 20385f5
Show file tree
Hide file tree
Showing 28 changed files with 1,447 additions and 940 deletions.
16 changes: 8 additions & 8 deletions ui/balance_druid/sim.ts
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ import { getSpecIcon, specNames } from '../core/proto_utils/utils.js';
import { Player } from '../core/player.js';
import { IndividualSimUI, registerSpecConfig } from '../core/individual_sim_ui.js';

import * as IconInputs from '../core/components/icon_inputs.js';
import * as BuffDebuffInputs from '../core/components/inputs/buffs_debuffs.js';
import * as OtherInputs from '../core/components/other_inputs.js';

import * as DruidInputs from './inputs.js';
Expand Down Expand Up @@ -83,13 +83,13 @@ const SPEC_CONFIG = registerSpecConfig(Spec.SpecBalanceDruid, {
],
// Buff and Debuff inputs to include/exclude, overriding the EP-based defaults.
includeBuffDebuffInputs: [
IconInputs.MeleeHasteBuff,
IconInputs.MeleeCritBuff,
IconInputs.AttackPowerPercentBuff,
IconInputs.AttackPowerBuff,
IconInputs.MajorArmorDebuff,
IconInputs.MinorArmorDebuff,
IconInputs.PhysicalDamageDebuff,
BuffDebuffInputs.MeleeHasteBuff,
BuffDebuffInputs.MeleeCritBuff,
BuffDebuffInputs.AttackPowerPercentBuff,
BuffDebuffInputs.AttackPowerBuff,
BuffDebuffInputs.MajorArmorDebuff,
BuffDebuffInputs.MinorArmorDebuff,
BuffDebuffInputs.PhysicalDamageDebuff,
],
excludeBuffDebuffInputs: [
],
Expand Down
27 changes: 21 additions & 6 deletions ui/core/components/icon_enum_picker.tsx
Original file line number Diff line number Diff line change
@@ -1,10 +1,16 @@
import { Tooltip } from 'bootstrap';
// eslint-disable-next-line unused-imports/no-unused-imports
import { element, fragment } from 'tsx-vanilla';

import { ActionId } from '../proto_utils/action_id.js';
import { TypedEvent } from '../typed_event.js';

import { Input, InputConfig } from './input.js';

import { element, fragment } from 'tsx-vanilla';
export enum IconEnumPickerDirection {
Vertical = 'vertical',
Horizontal = 'Horizontal',
}

export interface IconEnumValueConfig<ModObject, T> {
value: T,
Expand All @@ -21,13 +27,15 @@ export interface IconEnumValueConfig<ModObject, T> {
}

export interface IconEnumPickerConfig<ModObject, T> extends InputConfig<ModObject, T> {
numColumns: number,
numColumns?: number,
values: Array<IconEnumValueConfig<ModObject, T>>;
// Value that will be considered inactive.
zeroValue: T,
// Function for comparing two values.
// Tooltip that will be shown whne hovering over the icon-picker-button
tooltip?: string,
// The direction the menu will open in relative to the root element
direction?: IconEnumPickerDirection,
equals: (a: T, b: T) => boolean,
backupIconUrl?: (value: T) => ActionId,
showWhen?: (obj: ModObject) => boolean,
Expand All @@ -50,7 +58,7 @@ export class IconEnumPicker<ModObject, T> extends Input<ModObject, T> {
this.currentValue = this.config.zeroValue;

if (config.showWhen) {
config.changedEvent(this.modObject).on(eventID => {
config.changedEvent(this.modObject).on(_eventID => {
const show = config.showWhen && config.showWhen(this.modObject);
if (!show)
this.rootElem.classList.add('hide');
Expand Down Expand Up @@ -89,9 +97,13 @@ export class IconEnumPicker<ModObject, T> extends Input<ModObject, T> {
this.buttonText = this.buttonElem.querySelector('.icon-picker-label') as HTMLElement;
const dropdownMenu = this.rootElem.querySelector('.dropdown-menu') as HTMLElement;

dropdownMenu.style.gridTemplateColumns = `repeat(${this.config.numColumns}, 1fr)`;
if (this.config.numColumns)
dropdownMenu.style.gridTemplateColumns = `repeat(${this.config.numColumns}, 1fr)`;

if (this.config.direction == IconEnumPickerDirection.Horizontal)
dropdownMenu.style.gridAutoFlow = 'column';

config.values.forEach((valueConfig, i) => {
config.values.forEach((valueConfig, _i) => {
const optionContainer = document.createElement('li');
optionContainer.classList.add('icon-dropdown-option', 'dropdown-option')
dropdownMenu.appendChild(optionContainer);
Expand All @@ -116,8 +128,11 @@ export class IconEnumPicker<ModObject, T> extends Input<ModObject, T> {
});
}

const show = !valueConfig.showWhen || valueConfig.showWhen(this.modObject);
if (!show) optionContainer.classList.add('hide')

if (valueConfig.showWhen) {
config.changedEvent(this.modObject).on(eventID => {
config.changedEvent(this.modObject).on(_eventID => {
const show = valueConfig.showWhen && valueConfig.showWhen(this.modObject);
if (show)
optionContainer.classList.remove('hide');
Expand Down
716 changes: 178 additions & 538 deletions ui/core/components/icon_inputs.ts

Large diffs are not rendered by default.

14 changes: 8 additions & 6 deletions ui/core/components/icon_picker.tsx
Original file line number Diff line number Diff line change
@@ -1,17 +1,19 @@
// eslint-disable-next-line unused-imports/no-unused-imports
import { element, ref } from 'tsx-vanilla';

import { ActionId } from '../proto_utils/action_id.js';
import { TypedEvent } from '../typed_event.js';
import { isRightClick } from '../utils.js';

import { Input, InputConfig } from './input.js';
import { element, ref } from 'tsx-vanilla';

// Data for creating an icon-based input component.
//
// E.g. one of these for arcane brilliance, another for kings, etc.
// ModObject is the object being modified (Sim, Player, or Target).
// ValueType is either number or boolean.
export interface IconPickerConfig<ModObject, ValueType> extends InputConfig<ModObject, ValueType> {
id: ActionId;
actionId: ActionId;

// The number of possible 'states' this icon can have. Most inputs will use 2
// for a bi-state icon (on or off). 0 indicates an unlimited number of states.
Expand Down Expand Up @@ -78,7 +80,7 @@ export class IconPicker<ModObject, ValueType> extends Input<ModObject, ValueType
this.improvedAnchor2 = ia2.value!;
this.counterElem = ce.value!;

this.config.id.fillAndSet(this.rootAnchor, true, true);
this.config.actionId.fillAndSet(this.rootAnchor, true, true);

if (this.config.states >= 3 && this.config.improvedId) {
this.config.improvedId.fillAndSet(this.improvedAnchor, true, true);
Expand Down Expand Up @@ -117,7 +119,7 @@ export class IconPicker<ModObject, ValueType> extends Input<ModObject, ValueType
event.preventDefault();
}

handleRightClick = (event: UIEvent) => {
handleRightClick = (_event: UIEvent) => {
if (this.currentValue > 0) {
this.currentValue--;
} else { // roll over
Expand Down Expand Up @@ -151,13 +153,13 @@ export class IconPicker<ModObject, ValueType> extends Input<ModObject, ValueType
if (v == 0) {
return null;
} else if (v == 1) {
return this.config.id;
return this.config.actionId;
} else if (v == 2 && this.config.improvedId) {
return this.config.improvedId;
} else if (v == 3 && this.config.improvedId2) {
return this.config.improvedId2;
} else {
return this.config.id;
return this.config.actionId;
}
}

Expand Down
Loading

0 comments on commit 20385f5

Please sign in to comment.