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fix drw crash (#3232)
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lime-green authored Jul 1, 2023
1 parent 9a37640 commit 8a228d9
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions sim/deathknight/dancing_rune_weapon.go
Original file line number Diff line number Diff line change
Expand Up @@ -162,17 +162,17 @@ func (dk *Deathknight) NewRuneWeapon() *RuneWeaponPet {
runeWeapon.OnPetEnable = runeWeapon.enable
runeWeapon.OnPetDisable = runeWeapon.disable

mhWeapon := dk.WeaponFromMainHand(dk.DefaultMeleeCritMultiplier())
runeWeapon.EnableAutoAttacks(runeWeapon, core.AutoAttackOptions{
MainHand: dk.WeaponFromMainHand(dk.DefaultMeleeCritMultiplier()),
MainHand: mhWeapon,
AutoSwingMelee: true,
})

runeWeapon.AutoAttacks.MH.SwingSpeed = 3.5
runeWeapon.PseudoStats.DamageTakenMultiplier = 0

if dk.Inputs.NewDrw {
mhWeapon := dk.GetMHWeapon()
baseDamage := (mhWeapon.WeaponDamageMin + mhWeapon.WeaponDamageMax) / 2
baseDamage := (mhWeapon.BaseDamageMin + mhWeapon.BaseDamageMax) / 2
baseDamage = (baseDamage / mhWeapon.SwingSpeed) * 3.5
runeWeapon.AutoAttacks.MH.BaseDamageMin = baseDamage - 150
runeWeapon.AutoAttacks.MH.BaseDamageMax = baseDamage + 150
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