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Merge pull request #3234 from wowsims/apl
APL UI work, all values now implemented
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@@ -1,119 +1,173 @@ | ||
import { | ||
APLListItem, | ||
APLAction, | ||
APLActionCastSpell, | ||
APLActionSequence, | ||
APLActionWait, | ||
APLValue, | ||
} from '../../proto/apl.js'; | ||
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import { ActionID, Spec } from '../../proto/common.js'; | ||
import { EventID } from '../../typed_event.js'; | ||
import { Input, InputConfig } from '../input.js'; | ||
import { ActionId } from '../../proto_utils/action_id.js'; | ||
import { Player } from '../../player.js'; | ||
import { stringComparator } from '../../utils.js'; | ||
import { TextDropdownPicker } from '../dropdown_picker.js'; | ||
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import * as AplHelpers from './apl_helpers.js'; | ||
import * as AplValues from './apl_values.js'; | ||
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export class APLActionCastSpellPicker extends Input<Player<any>, APLActionCastSpell> { | ||
private readonly spellIdPicker: AplHelpers.APLActionIDPicker; | ||
export interface APLActionPickerConfig extends InputConfig<Player<any>, APLAction> { | ||
} | ||
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constructor(parent: HTMLElement, player: Player<any>, config: InputConfig<Player<any>, APLActionCastSpell>) { | ||
super(parent, 'apl-action-cast-spell-picker-root', player, config); | ||
export type APLActionType = APLAction['action']['oneofKind']; | ||
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this.spellIdPicker = new AplHelpers.APLActionIDPicker(this.rootElem, player, { | ||
defaultLabel: 'Spell', | ||
values: [], | ||
changedEvent: (player: Player<any>) => player.rotationChangeEmitter, | ||
getValue: () => ActionId.fromProto(this.getSourceValue().spellId || ActionID.create()), | ||
setValue: (eventID: EventID, player: Player<any>, newValue: ActionId) => { | ||
this.getSourceValue().spellId = newValue.toProto(); | ||
player.rotationChangeEmitter.emit(eventID); | ||
}, | ||
}); | ||
export class APLActionPicker extends Input<Player<any>, APLAction> { | ||
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this.init(); | ||
private typePicker: TextDropdownPicker<Player<any>, APLActionType>; | ||
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const updateValues = async () => { | ||
const playerStats = player.getCurrentStats(); | ||
const spellPromises = Promise.all(playerStats.spells.map(spell => ActionId.fromProto(spell).fill())); | ||
const cooldownPromises = Promise.all(playerStats.cooldowns.map(cd => ActionId.fromProto(cd).fill())); | ||
private readonly actionDiv: HTMLElement; | ||
private currentType: APLActionType; | ||
private actionPicker: Input<Player<any>, any>|null; | ||
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let [spells, cooldowns] = await Promise.all([spellPromises, cooldownPromises]); | ||
spells = spells.sort((a, b) => stringComparator(a.name, b.name)) | ||
cooldowns = cooldowns.sort((a, b) => stringComparator(a.name, b.name)) | ||
private readonly conditionPicker: AplValues.APLValuePicker; | ||
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constructor(parent: HTMLElement, player: Player<any>, config: APLActionPickerConfig) { | ||
super(parent, 'apl-action-picker-root', player, config); | ||
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this.conditionPicker = new AplValues.APLValuePicker(this.rootElem, this.modObject, { | ||
changedEvent: (player: Player<any>) => player.rotationChangeEmitter, | ||
getValue: (player: Player<any>) => this.getSourceValue().condition, | ||
setValue: (eventID: EventID, player: Player<any>, newValue: APLValue|undefined) => { | ||
this.getSourceValue().condition = newValue; | ||
player.rotationChangeEmitter.emit(eventID); | ||
}, | ||
}); | ||
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const values = [...spells, ...cooldowns].map(actionId => { | ||
this.actionDiv = document.createElement('div'); | ||
this.actionDiv.classList.add('apl-action-picker-action'); | ||
this.rootElem.appendChild(this.actionDiv); | ||
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const allActionTypes = Object.keys(actionTypeFactories) as Array<NonNullable<APLActionType>>; | ||
this.typePicker = new TextDropdownPicker(this.actionDiv, player, { | ||
defaultLabel: 'Action', | ||
values: allActionTypes.map(actionType => { | ||
return { | ||
value: actionId, | ||
value: actionType, | ||
label: actionTypeFactories[actionType].label, | ||
}; | ||
}); | ||
this.spellIdPicker.setOptions(values); | ||
}; | ||
updateValues(); | ||
player.currentStatsEmitter.on(updateValues); | ||
}), | ||
equals: (a, b) => a == b, | ||
changedEvent: (player: Player<any>) => player.rotationChangeEmitter, | ||
getValue: (player: Player<any>) => this.getSourceValue().action.oneofKind, | ||
setValue: (eventID: EventID, player: Player<any>, newValue: APLActionType) => { | ||
const action = this.getSourceValue(); | ||
if (action.action.oneofKind == newValue) { | ||
return; | ||
} | ||
if (newValue) { | ||
const factory = actionTypeFactories[newValue]; | ||
const obj: any = { oneofKind: newValue }; | ||
obj[newValue] = factory.newValue(); | ||
action.action = obj; | ||
} else { | ||
action.action = { | ||
oneofKind: newValue, | ||
}; | ||
} | ||
player.rotationChangeEmitter.emit(eventID); | ||
}, | ||
}); | ||
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this.currentType = undefined; | ||
this.actionPicker = null; | ||
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this.init(); | ||
} | ||
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getInputElem(): HTMLElement | null { | ||
return this.rootElem; | ||
} | ||
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getInputValue(): APLActionCastSpell { | ||
return APLActionCastSpell.create({ | ||
spellId: this.spellIdPicker.getInputValue(), | ||
getInputValue(): APLAction { | ||
const actionType = this.typePicker.getInputValue(); | ||
return APLAction.create({ | ||
condition: this.conditionPicker.getInputValue(), | ||
action: { | ||
oneofKind: actionType, | ||
...((() => { | ||
const val: any = {}; | ||
if (actionType && this.actionPicker) { | ||
val[actionType] = this.actionPicker.getInputValue(); | ||
} | ||
return val; | ||
})()), | ||
}, | ||
}) | ||
} | ||
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setInputValue(newValue: APLActionCastSpell) { | ||
setInputValue(newValue: APLAction) { | ||
if (!newValue) { | ||
return; | ||
} | ||
this.spellIdPicker.setInputValue(ActionId.fromProto(newValue.spellId || ActionID.create())); | ||
} | ||
} | ||
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export class APLActionSequencePicker extends Input<Player<any>, APLActionSequence> { | ||
this.conditionPicker.setInputValue(newValue.condition || APLValue.create()); | ||
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constructor(parent: HTMLElement, player: Player<any>, config: InputConfig<Player<any>, APLActionSequence>) { | ||
super(parent, 'apl-action-sequence-picker-root', player, config); | ||
this.init(); | ||
} | ||
const newActionType = newValue.action.oneofKind; | ||
this.updateActionPicker(newActionType); | ||
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getInputElem(): HTMLElement | null { | ||
return this.rootElem; | ||
if (newActionType) { | ||
this.actionPicker!.setInputValue((newValue.action as any)[newActionType]); | ||
} | ||
} | ||
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getInputValue(): APLActionSequence { | ||
return APLActionSequence.create({ | ||
}) | ||
} | ||
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setInputValue(newValue: APLActionSequence) { | ||
if (!newValue) { | ||
private updateActionPicker(newActionType: APLActionType) { | ||
const actionType = this.currentType; | ||
if (newActionType == actionType) { | ||
return; | ||
} | ||
} | ||
} | ||
this.currentType = newActionType; | ||
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export class APLActionWaitPicker extends Input<Player<any>, APLActionWait> { | ||
if (this.actionPicker) { | ||
this.actionPicker.rootElem.remove(); | ||
this.actionPicker = null; | ||
} | ||
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constructor(parent: HTMLElement, player: Player<any>, config: InputConfig<Player<any>, APLActionWait>) { | ||
super(parent, 'apl-action-wait-picker-root', player, config); | ||
this.init(); | ||
} | ||
if (!newActionType) { | ||
return; | ||
} | ||
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getInputElem(): HTMLElement | null { | ||
return this.rootElem; | ||
this.typePicker.setInputValue(newActionType); | ||
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const factory = actionTypeFactories[newActionType]; | ||
this.actionPicker = factory.factory(this.actionDiv, this.modObject, { | ||
changedEvent: (player: Player<any>) => player.rotationChangeEmitter, | ||
getValue: () => (this.getSourceValue().action as any)[newActionType] || factory.newValue(), | ||
setValue: (eventID: EventID, player: Player<any>, newValue: any) => { | ||
(this.getSourceValue().action as any)[newActionType] = newValue; | ||
player.rotationChangeEmitter.emit(eventID); | ||
}, | ||
}); | ||
} | ||
} | ||
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getInputValue(): APLActionWait { | ||
return APLActionWait.create({ | ||
}) | ||
} | ||
type ActionTypeConfig = { | ||
label: string, | ||
newValue: () => object, | ||
factory: (parent: HTMLElement, player: Player<any>, config: InputConfig<Player<any>, any>) => Input<Player<any>, any>, | ||
}; | ||
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function inputBuilder<T extends object>(label: string, newValue: () => T, fields: Array<AplHelpers.APLPickerBuilderFieldConfig<T, any>>): ActionTypeConfig { | ||
return { | ||
label: label, | ||
newValue: newValue, | ||
factory: AplHelpers.aplInputBuilder(newValue, fields), | ||
}; | ||
} | ||
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setInputValue(newValue: APLActionWait) { | ||
if (!newValue) { | ||
return; | ||
} | ||
} | ||
} | ||
export const actionTypeFactories: Record<NonNullable<APLActionType>, ActionTypeConfig> = { | ||
['castSpell']: inputBuilder('Cast', APLActionCastSpell.create, [ | ||
AplHelpers.actionIdFieldConfig('spellId', 'all_spells'), | ||
]), | ||
['sequence']: inputBuilder('Sequence', APLActionSequence.create, [ | ||
]), | ||
['wait']: inputBuilder('Wait', APLActionWait.create, [ | ||
]), | ||
}; |
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