You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
@jimmyt857 this ones an interesting one. I wonder if we should even do something about it. In practice strict sequences do have the requirements that all actions in the sequence can be executed before the sequence is started. Maybe we can have another type of strict sequence that would only check for the first action and then fail out if it goes to an action it cant cast?=
This is the same problem I was running into with warrior stance dancing, it's not possible to write a strict sequence like, "Battle Stance --> Thunderclap --> Berserker Stance" even though that would be the simplest and most intuitive way to accomplish the goal.
I suspect we want to solve this somehow, but I don't know the answer either. The first thing I'd like to know is, how would simc's APL accomplish this. If there is an established way of handling this then we can mimic them, otherwise we'll have to consider something like your suggestion.
I have this Strict Sequence:
I expect it to be executed if these conditions are met:
But instead it only executes if these conditions are met:
Because Blood Tap will grant you one death rune immediately there is no need to wait for an unholy rune.
Steps to reproduce:
The text was updated successfully, but these errors were encountered: