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[Request] 10-Man Encounter Presets #3574

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NuptupTDOW opened this issue Aug 30, 2023 · 0 comments
Open

[Request] 10-Man Encounter Presets #3574

NuptupTDOW opened this issue Aug 30, 2023 · 0 comments

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@NuptupTDOW
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Is your feature request related to a problem? Please describe.
One of the guilds I play with is exclusively for Runs in 10-man content (normal and heroic) and we would like to see where we are standing in comparison to what we should be simming at on the encounters we are running. Would it be possible to get preset encounters for 10-man raids and heroic raids as well as 25 mans going forward? For most of us, we can ignore some of the things specific to certain encounters because 25 should sim similarly enough to 10 man for dps. But for tanks, the difference in getting hit by a 25-man heroic Gormok or Anub'arak is VASTLY different than getting slapped by the 10-man normal or heroic equivalents.

Describe the solution you'd like
When selecting an encounter other than custom, it would be ideal to have 10-man variants of relevant encounters. I would personally suggest matching the existing ToC/ToGC encounters for 10-man, and then going forward into ICC doing the same. It would also be nice if there was a "Custom 10-Man" preset that is set up the same way as the "Custom" preset, but with the adjusted damage and health. The tank sims will likely be the ones that benefit from this the most.

Describe alternatives you've considered
Instead of having a drop down with all the various options in 10/25 Normal and Heroic, and the Preset customs, it would likely be more beneficial to just have a dropdown to select your encounter (algalon, gormok, anub'arak, custom, whatever bosses are added in icc), then have a toggle between 10-man and 25-man, and a separate toggle for normal or heroic. This would be the preferred solution, but I believe the above solution is more feasible in the short-term.

Additional context
I believe this would be a great addition for the sims, especially for tanks who are going to be gearing into the new ICC raid tier soon, and want to know how they can optimize their gear. For dps and healers, this is mostly a minor QoL change that I don't think will make much of a difference, but for tanks specifically, it will make a huge difference in their Chance of Death % and TMI % when they are simming for the correct incoming damage values.

Also, while I am aware this is all currently possible by just.., looking at logs and trying to find out how much damage the bosses do per swing and figure out their swing timers and create our own custom encounter based on that, I feel like this is something that should be available to anyone, not just 25-man heroic raiders. This would also set the framework for if/when the game and sims move to Cata-Classic, since their raid structure uses both 10 and 25 interchangably.

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