Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

serpent sting gains 60% crit modifier from mortal shots #3216

Merged
merged 1 commit into from
Jun 27, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions sim/hunter/TestAPL.results
Original file line number Diff line number Diff line change
Expand Up @@ -820,8 +820,8 @@ dps_results: {
dps_results: {
key: "TestAPL-AllItems-Windrunner'sPursuit"
value: {
dps: 6948.89297
tps: 5939.66399
dps: 6988.95976
tps: 5979.73077
}
}
dps_results: {
Expand Down
4 changes: 2 additions & 2 deletions sim/hunter/TestBM.results
Original file line number Diff line number Diff line change
Expand Up @@ -820,8 +820,8 @@ dps_results: {
dps_results: {
key: "TestBM-AllItems-Windrunner'sPursuit"
value: {
dps: 6358.96515
tps: 4295.68176
dps: 6390.92028
tps: 4327.63689
}
}
dps_results: {
Expand Down
4 changes: 2 additions & 2 deletions sim/hunter/TestMM.results
Original file line number Diff line number Diff line change
Expand Up @@ -820,8 +820,8 @@ dps_results: {
dps_results: {
key: "TestMM-AllItems-Windrunner'sPursuit"
value: {
dps: 7143.8655
tps: 6222.68518
dps: 7185.07401
tps: 6263.89369
}
}
dps_results: {
Expand Down
4 changes: 2 additions & 2 deletions sim/hunter/TestSV.results
Original file line number Diff line number Diff line change
Expand Up @@ -820,8 +820,8 @@ dps_results: {
dps_results: {
key: "TestSV-AllItems-Windrunner'sPursuit"
value: {
dps: 7058.97004
tps: 6035.73395
dps: 7098.83075
tps: 6075.59466
}
}
dps_results: {
Expand Down
2 changes: 1 addition & 1 deletion sim/hunter/aimed_shot.go
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,7 @@ func (hunter *Hunter) registerAimedShotSpell(timer *core.Timer) {
.04*float64(hunter.Talents.Barrage),
DamageMultiplier: 1 *
hunter.markedForDeathMultiplier(),
CritMultiplier: hunter.critMultiplier(true, true),
CritMultiplier: hunter.critMultiplier(true, true, false),
ThreatMultiplier: 1,

ApplyEffects: func(sim *core.Simulation, target *core.Unit, spell *core.Spell) {
Expand Down
2 changes: 1 addition & 1 deletion sim/hunter/arcane_shot.go
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,7 @@ func (hunter *Hunter) registerArcaneShotSpell(timer *core.Timer) {
.05*float64(hunter.Talents.ImprovedArcaneShot),
DamageMultiplier: 1 *
hunter.markedForDeathMultiplier(),
CritMultiplier: hunter.critMultiplier(true, true),
CritMultiplier: hunter.critMultiplier(true, true, false),
ThreatMultiplier: 1,

ApplyEffects: func(sim *core.Simulation, target *core.Unit, spell *core.Spell) {
Expand Down
4 changes: 2 additions & 2 deletions sim/hunter/chimera_shot.go
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@ func (hunter *Hunter) registerChimeraShotSpell() {
},

DamageMultiplier: 1 * hunter.markedForDeathMultiplier(),
CritMultiplier: hunter.critMultiplier(true, true),
CritMultiplier: hunter.critMultiplier(true, true, false),
ThreatMultiplier: 1,

ApplyEffects: func(sim *core.Simulation, target *core.Unit, spell *core.Spell) {
Expand Down Expand Up @@ -75,7 +75,7 @@ func (hunter *Hunter) chimeraShotSerpentStingSpell() *core.Spell {
DamageMultiplier: 1 *
(2.0 + core.TernaryFloat64(hunter.HasMajorGlyph(proto.HunterMajorGlyph_GlyphOfSerpentSting), 0.8, 0)) *
hunter.markedForDeathMultiplier(),
CritMultiplier: hunter.critMultiplier(true, false),
CritMultiplier: hunter.critMultiplier(true, false, false),
ThreatMultiplier: 1,

ApplyEffects: func(sim *core.Simulation, target *core.Unit, spell *core.Spell) {
Expand Down
2 changes: 1 addition & 1 deletion sim/hunter/explosive_shot.go
Original file line number Diff line number Diff line change
Expand Up @@ -54,7 +54,7 @@ func (hunter *Hunter) makeExplosiveShotSpell(timer *core.Timer, downrank bool) *
DamageMultiplierAdditive: 1 +
.02*float64(hunter.Talents.TNT),
DamageMultiplier: 1,
CritMultiplier: hunter.critMultiplier(true, false),
CritMultiplier: hunter.critMultiplier(true, false, false),
ThreatMultiplier: 1,

Dot: core.DotConfig{
Expand Down
2 changes: 1 addition & 1 deletion sim/hunter/explosive_trap.go
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,7 @@ func (hunter *Hunter) registerExplosiveTrapSpell(timer *core.Timer) {

DamageMultiplierAdditive: 1 +
.02*float64(hunter.Talents.TNT),
CritMultiplier: hunter.critMultiplier(false, false),
CritMultiplier: hunter.critMultiplier(false, false, false),
ThreatMultiplier: 1,

Dot: core.DotConfig{
Expand Down
6 changes: 3 additions & 3 deletions sim/hunter/hunter.go
Original file line number Diff line number Diff line change
Expand Up @@ -115,9 +115,9 @@ func (hunter *Hunter) AddPartyBuffs(partyBuffs *proto.PartyBuffs) {

func (hunter *Hunter) Initialize() {
// Update auto crit multipliers now that we have the targets.
hunter.AutoAttacks.MHConfig.CritMultiplier = hunter.critMultiplier(false, false)
hunter.AutoAttacks.OHConfig.CritMultiplier = hunter.critMultiplier(false, false)
hunter.AutoAttacks.RangedConfig.CritMultiplier = hunter.critMultiplier(false, false)
hunter.AutoAttacks.MHConfig.CritMultiplier = hunter.critMultiplier(false, false, false)
hunter.AutoAttacks.OHConfig.CritMultiplier = hunter.critMultiplier(false, false, false)
hunter.AutoAttacks.RangedConfig.CritMultiplier = hunter.critMultiplier(false, false, false)

hunter.registerAspectOfTheDragonhawkSpell()
hunter.registerAspectOfTheViperSpell()
Expand Down
2 changes: 1 addition & 1 deletion sim/hunter/kill_shot.go
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,7 @@ func (hunter *Hunter) registerKillShotSpell() {
5*core.CritRatingPerCritChance*float64(hunter.Talents.SniperTraining),
DamageMultiplier: 1 *
hunter.markedForDeathMultiplier(),
CritMultiplier: hunter.critMultiplier(true, true),
CritMultiplier: hunter.critMultiplier(true, true, false),
ThreatMultiplier: 1,

ApplyEffects: func(sim *core.Simulation, target *core.Unit, spell *core.Spell) {
Expand Down
2 changes: 1 addition & 1 deletion sim/hunter/multi_shot.go
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@ func (hunter *Hunter) registerMultiShotSpell(timer *core.Timer) {
.04*float64(hunter.Talents.Barrage),
DamageMultiplier: 1 *
hunter.markedForDeathMultiplier(),
CritMultiplier: hunter.critMultiplier(true, false),
CritMultiplier: hunter.critMultiplier(true, false, false),
ThreatMultiplier: 1,

ApplyEffects: func(sim *core.Simulation, target *core.Unit, spell *core.Spell) {
Expand Down
2 changes: 1 addition & 1 deletion sim/hunter/raptor_strike.go
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@ func (hunter *Hunter) registerRaptorStrikeSpell() {

BonusCritRating: float64(hunter.Talents.SavageStrikes) * 10 * core.CritRatingPerCritChance,
DamageMultiplier: 1,
CritMultiplier: hunter.critMultiplier(false, false),
CritMultiplier: hunter.critMultiplier(false, false, false),
ThreatMultiplier: 1,

ApplyEffects: func(sim *core.Simulation, target *core.Unit, spell *core.Spell) {
Expand Down
4 changes: 3 additions & 1 deletion sim/hunter/serpent_sting.go
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,9 @@ func (hunter *Hunter) registerSerpentStingSpell() {
DamageMultiplierAdditive: 1 +
0.1*float64(hunter.Talents.ImprovedStings) +
core.TernaryFloat64(hunter.HasSetBonus(ItemSetScourgestalkerBattlegear, 2), .1, 0),
CritMultiplier: hunter.critMultiplier(true, false),
// according to in-game testing (which happens to match the wowhead 60% mortal shots flag on wowhead)
// serpent-sting gets 60% crit modifier instead of 30% crit modifier from mortal shots
CritMultiplier: hunter.critMultiplier(true, false, true),
ThreatMultiplier: 1,

Dot: core.DotConfig{
Expand Down
2 changes: 1 addition & 1 deletion sim/hunter/silencing_shot.go
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ func (hunter *Hunter) registerSilencingShotSpell() {

DamageMultiplier: 0.5 *
hunter.markedForDeathMultiplier(),
CritMultiplier: hunter.critMultiplier(true, false),
CritMultiplier: hunter.critMultiplier(true, false, false),
ThreatMultiplier: 1,

ApplyEffects: func(sim *core.Simulation, target *core.Unit, spell *core.Spell) {
Expand Down
2 changes: 1 addition & 1 deletion sim/hunter/steady_shot.go
Original file line number Diff line number Diff line change
Expand Up @@ -75,7 +75,7 @@ func (hunter *Hunter) registerSteadyShotSpell() {
core.TernaryFloat64(hunter.HasSetBonus(ItemSetGronnstalker, 4), .1, 0),
DamageMultiplier: 1 *
hunter.markedForDeathMultiplier(),
CritMultiplier: hunter.critMultiplier(true, true),
CritMultiplier: hunter.critMultiplier(true, true, false),
ThreatMultiplier: 1,

ApplyEffects: func(sim *core.Simulation, target *core.Unit, spell *core.Spell) {
Expand Down
11 changes: 8 additions & 3 deletions sim/hunter/talents.go
Original file line number Diff line number Diff line change
Expand Up @@ -117,12 +117,17 @@ func (hunter *Hunter) ApplyTalents() {
hunter.registerReadinessCD()
}

func (hunter *Hunter) critMultiplier(isRanged bool, isMFDSpell bool) float64 {
func (hunter *Hunter) critMultiplier(isRanged bool, isMFDSpell bool, doubleDipMS bool) float64 {
primaryModifier := 1.0
secondaryModifier := 0.0
mortalShotsFactor := 0.06

if doubleDipMS {
mortalShotsFactor = 0.12
}

if isRanged {
secondaryModifier += 0.06 * float64(hunter.Talents.MortalShots)
secondaryModifier += mortalShotsFactor * float64(hunter.Talents.MortalShots)
if isMFDSpell {
secondaryModifier += 0.02 * float64(hunter.Talents.MarkedForDeath)
}
Expand Down Expand Up @@ -321,7 +326,7 @@ func (hunter *Hunter) applyWildQuiver() {
Flags: core.SpellFlagNoOnCastComplete,

DamageMultiplier: 0.8,
CritMultiplier: hunter.critMultiplier(false, false),
CritMultiplier: hunter.critMultiplier(false, false, false),
ThreatMultiplier: 1,

ApplyEffects: func(sim *core.Simulation, target *core.Unit, spell *core.Spell) {
Expand Down
2 changes: 1 addition & 1 deletion sim/hunter/volley.go
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@ func (hunter *Hunter) registerVolleySpell() {

DamageMultiplier: 1 *
(1 + 0.04*float64(hunter.Talents.Barrage)),
CritMultiplier: hunter.critMultiplier(true, false),
CritMultiplier: hunter.critMultiplier(true, false, false),
ThreatMultiplier: 1,

Dot: core.DotConfig{
Expand Down