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Rogue Weapon Specializations #3485

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merged 1 commit into from
Aug 18, 2023
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@vigo2 vigo2 commented Aug 17, 2023

[core] removed redundant "target" from Spell.PhysicalCritChance() and related changes

[rogue] "Close Quarters Combat" now visibly increases physical crit chance if a Dagger or Fist Weapon is equipped in the main hand (fixes #2744)

[rogue] "Focused Attacks" energyPerSecond() estimate now honors the crit cap, and possible mh/oh differences

@where-fore Does this now behave as expected (with regard to #2744)?

… related changes

[rogue] "Close Quarters Combat" now visibly increases physical crit chance if a Dagger or Fist Weapon is equipped in the main hand (cp. issue wowsims#2744)
[rogue] "Focused Attacks" energyPerSecond() estimate now honors the crit cap, and possible mh/oh differences
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Looks good to me. Took me a second to understand the talent application, but that looks correct and should mostly match the behavior for the linked issue from wherefore.

  • Maces will add regardless of MH or OH as intended.
  • Daggers/Fist will show the additional crit in stats for MH regardless of if OH matches too, but I think that is fine. You handled the removal of the extra crit if it doesn't match the talent.

@vigo2 vigo2 merged commit 7103dcf into wowsims:master Aug 18, 2023
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Yup looks great!

@vigo2 vigo2 deleted the vigo/weapon-specializations branch August 30, 2023 11:00
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Rogue Sim does not display Weapon Specialization bonuses
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