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Warrior T10 4pc tweaks and default preset changes #3497

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Aug 19, 2023
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4 changes: 2 additions & 2 deletions sim/warrior/dps/TestArms.results
Original file line number Diff line number Diff line change
Expand Up @@ -855,8 +855,8 @@ dps_results: {
dps_results: {
key: "TestArms-AllItems-YmirjarLord'sBattlegear"
value: {
dps: 8522.22314
tps: 7018.62732
dps: 8502.64564
tps: 7003.65911
}
}
dps_results: {
Expand Down
4 changes: 2 additions & 2 deletions sim/warrior/dps/TestFury.results
Original file line number Diff line number Diff line change
Expand Up @@ -855,8 +855,8 @@ dps_results: {
dps_results: {
key: "TestFury-AllItems-YmirjarLord'sBattlegear"
value: {
dps: 7099.20759
tps: 5249.15637
dps: 7113.95726
tps: 5259.3417
}
}
dps_results: {
Expand Down
16 changes: 7 additions & 9 deletions sim/warrior/talents.go
Original file line number Diff line number Diff line change
Expand Up @@ -227,17 +227,13 @@ func (warrior *Warrior) applyBloodsurge() {

procChance := []float64{0, 0.07, 0.13, 0.2}[warrior.Talents.Bloodsurge]

ymirjar4Set := warrior.HasSetBonus(ItemSetYmirjarLordsBattlegear, 4)

warrior.BloodsurgeAura = warrior.RegisterAura(core.Aura{
Label: "Bloodsurge Proc",
ActionID: core.ActionID{SpellID: 46916},
Duration: time.Second * 5,
OnGain: func(aura *core.Aura, sim *core.Simulation) {
if warrior.Ymirjar4pcProcAura.IsActive() {
aura.Deactivate(sim)
warrior.Ymirjar4pcProcAura.Refresh(sim)
return
}

warrior.Slam.DefaultCast.CastTime = 0
},
OnExpire: func(aura *core.Aura, sim *core.Simulation) {
Expand All @@ -250,8 +246,6 @@ func (warrior *Warrior) applyBloodsurge() {
},
})

ymirjar4Set := warrior.HasSetBonus(ItemSetYmirjarLordsBattlegear, 4)

if ymirjar4Set {
warrior.Ymirjar4pcProcAura = warrior.RegisterAura(core.Aura{
Label: "Ymirjar 4pc (Bloodsurge) Proc",
Expand Down Expand Up @@ -302,8 +296,10 @@ func (warrior *Warrior) applyBloodsurge() {

// as per https://www.wowhead.com/wotlk/spell=70847/item-warrior-t10-melee-4p-bonus#comments,
// the improved aura is not overwritten by the regular one, but simply refreshed
if ymirjar4Set && (warrior.Ymirjar4pcProcAura.IsActive() || sim.RandomFloat("Ymirjar 4pc") < 0.2) {
if ymirjar4Set && (sim.RandomFloat("Ymirjar 4pc") < 0.2 || warrior.Ymirjar4pcProcAura.IsActive()) {
warrior.BloodsurgeAura.Deactivate(sim)
warrior.Ymirjar4pcProcAura.Activate(sim)

warrior.BloodsurgeValidUntil = sim.CurrentTime + warrior.Ymirjar4pcProcAura.Duration
return
}
Expand Down Expand Up @@ -674,6 +670,8 @@ func (warrior *Warrior) applySuddenDeath() {
// as per https://www.wowhead.com/wotlk/spell=70847/item-warrior-t10-melee-4p-bonus#comments,
// the improved aura is not overwritten by the regular one, but simply refreshed
if ymirjar4Set && (warrior.Ymirjar4pcProcAura.IsActive() || sim.RandomFloat("Ymirjar 4pc") < 0.2) {
warrior.SuddenDeathAura.Deactivate(sim)

warrior.Ymirjar4pcProcAura.Activate(sim)
return
}
Expand Down
15 changes: 6 additions & 9 deletions ui/warrior/presets.ts
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,7 @@ export const ArmsTalents = {
major3: WarriorMajorGlyph.GlyphOfExecution,
minor1: WarriorMinorGlyph.GlyphOfThunderClap,
minor2: WarriorMinorGlyph.GlyphOfCommand,
minor3: WarriorMinorGlyph.GlyphOfCharge,
minor3: WarriorMinorGlyph.GlyphOfShatteringThrow,
}),
}),
};
Expand All @@ -55,26 +55,24 @@ export const FuryTalents = {
major1: WarriorMajorGlyph.GlyphOfWhirlwind,
major2: WarriorMajorGlyph.GlyphOfHeroicStrike,
major3: WarriorMajorGlyph.GlyphOfExecution,
minor1: WarriorMinorGlyph.GlyphOfBattle,
minor2: WarriorMinorGlyph.GlyphOfBloodrage,
minor1: WarriorMinorGlyph.GlyphOfCommand,
minor2: WarriorMinorGlyph.GlyphOfShatteringThrow,
minor3: WarriorMinorGlyph.GlyphOfCharge,
}),
}),
};

export const DefaultRotation = WarriorRotation.create({
useRend: true,
useMs: true,
useCleave: false,
useOverpower: false,
executePhaseOverpower: false,

mainGcd: MainGcd.Slam,
mainGcd: MainGcd.Bloodthirst,

sunderArmor: SunderArmor.SunderArmorMaintain,

msRageThreshold: 35,
hsRageThreshold: 30,
hsRageThreshold: 12,
rendHealthThresholdAbove: 20,
rendRageThresholdBelow: 100,
slamRageThreshold: 25,
Expand All @@ -83,7 +81,6 @@ export const DefaultRotation = WarriorRotation.create({
useBtDuringExecute: true,
useWwDuringExecute: true,
useSlamOverExecute: true,
spamExecute: true,
stanceOption: StanceOption.DefaultStance,
});

Expand All @@ -92,7 +89,7 @@ export const ArmsRotation = WarriorRotation.create({
useMs: true,
useCleave: false,
sunderArmor: SunderArmor.SunderArmorMaintain,
msRageThreshold: 355,
msRageThreshold: 30,
slamRageThreshold: 25,
hsRageThreshold: 50,
rendCdThreshold: 0,
Expand Down
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