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Use shared channel clip delay instead of fixed constant for special w… #3845

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Oct 8, 2023
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7 changes: 4 additions & 3 deletions sim/warlock/apl_values.go
Original file line number Diff line number Diff line change
@@ -1,6 +1,8 @@
package warlock

import (
"time"

"github.com/wowsims/wotlk/sim/core"
"github.com/wowsims/wotlk/sim/core/proto"
)
Expand Down Expand Up @@ -71,9 +73,8 @@ func (value *APLValueWarlockShouldRecastDrainSoul) GetBool(sim *core.Simulation)

snapshotDmg := warlock.DrainSoul.ExpectedTickDamageFromCurrentSnapshot(sim, warlock.CurrentTarget) * float64(ticksLeft)
recastDmg := warlock.DrainSoul.ExpectedTickDamage(sim, warlock.CurrentTarget) * float64(recastTicks)
snapshotDPS := snapshotDmg / (float64(ticksLeft) * dsDot.TickPeriod().Seconds())
recastDps := recastDmg / (float64(recastTicks)*warlock.ApplyCastSpeed(dsDot.TickLength).Seconds() +
humanReactionTime.Seconds())
snapshotDPS := snapshotDmg / (time.Duration(ticksLeft) * dsDot.TickPeriod()).Seconds()
recastDps := recastDmg / (time.Duration(recastTicks)*warlock.ApplyCastSpeed(dsDot.TickLength) + warlock.ChannelClipDelay).Seconds()

//if sim.Log != nil {
// warlock.Log(sim, "Should Recast Drain Soul Calc: %.2f (%d) > %.2f (%d)", recastDps, recastTicks, snapshotDPS, ticksLeft)
Expand Down
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