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Fix panic when mixing Cast and Channel for channeled spells #3934

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Oct 22, 2023
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5 changes: 5 additions & 0 deletions sim/core/apl.go
Original file line number Diff line number Diff line change
Expand Up @@ -234,6 +234,11 @@ func (apl *APLRotation) getNextAction(sim *Simulation) *APLAction {

func (apl *APLRotation) shouldInterruptChannel(sim *Simulation) bool {
channeledDot := apl.unit.ChanneledDot
if channeledDot == nil {
// Cast was started by a different APL action (not Channel) so is non-interruptible.
return false
}

if channeledDot.MaxTicksRemaining() == 0 {
// Channel has ended, but apl.unit.ChanneledDot hasn't been cleared yet meaning the aura is still active.
return false
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