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Remove legacy rotation code from sod-fork #4206
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@@ -43,7 +43,6 @@ func (cat *FeralDruid) OnGCDReady(sim *core.Simulation) { | |||
// Replace gcd event with our own if we casted a spell | |||
if !cat.GCD.IsReady(sim) { | |||
nextGcd := cat.NextGCDAt() | |||
cat.DoNothing() |
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Can this file be removed? It contains powershift logic
@@ -393,20 +391,6 @@ export abstract class IndividualSimUI<SpecType extends Spec> extends SimUI { | |||
//this.simHeader.addExportLink("CLI", _parent => new Exporters.IndividualCLIExporter(this.rootElem, this), true); | |||
} | |||
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applyDefaultRotation(eventID: EventID) { |
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This was an intentional add on my part to allow individual sims to specify the simple interface as what users see by default if desired. Should still work with the new code as long as the individual sim config supports optional fields within the defaults section for "rotationType?" and "simpleRotation?". I'm happy to re-commit it separately though if that's easier.
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Yeah that commit wouldn't change results at all, just which interface is shown when loading defaults.
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Would just double check that Feral sim/UI load properly with these changes since it's the one sim using the Simple interface currently, should be getting around 300 DPS with all defaults. Otherwise looks good!
Working through #4116 and follow-up PRs to remove the old rotation code