This game was designed and developed as part of my CMPM 80K course at UCSC. It is designed to be a clone of Missile Command with themes of climate change, and uses the Godot Engine for 2D gameplay.
Language used was GDScript for the programming, Godot's Python-like language.
Art and assets created by Cody Cochlin, all programming work done by me (Isaac Trimble-Pederson)
The game is made available under the terms of the CC0 1.0 Universal license.
An executable for the game for Windows is linked in the Releases tab.
Otherwise, you can edit it within the Godot Engine by loading it. Make sure to use version 3.2.2 to ensure compatibility.
Climate Command uses the Godot Engine, available under the MIT License from https://godotengine.org/