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Releases: xGauss05/PlatformerGame

Super Metal Boy v.1.0-gold

29 Jan 10:45
e108e54
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Super Metal Boy

Description

A simple 2D platformer that has some levels to play with. Our metal protagonist is able to walljump in order to reach the goal.

Key Features

  • Four levels.
  • Player is able to wall jump.
  • Player is able to double jump.
  • Two types of enemy, Flying and Ground. They follow the player. Careful! Ground enemies can jump!
  • Settings where you can adjust VSYNC, Fullscreen, BGM volume and SFX volume.
  • Checkpoints that save your progress!

Controls

  • ESC: Exit the game
  • AD: Movement controls.
  • Space-Bar: Jump. Walljump.
  • (Debug enabled) WASD: God mode movement
  • (Debug enabled) Arrows: Free camera movement

While on the Main Menu or Dead Menu

  • Use your mouse instead!
  • LMB: Select the selected option

Debug keys

Remember to enable debug mode (F4) to access the keys.

  • F1: Go back a level

  • F2: Advance level

  • F3: Start from the beginning of the current level

  • F4: Enable/Disable debug mode

  • F5: Save the current game state

  • F6: Load the previous state (even across levels)

  • F7: To move from different checkpoints

  • F8: To show GUI debug (bounds, states)

  • F9: View colliders / logic / paths

  • F10: God Mode (fly around, cannot be killed)

  • F11: Enable/Disable FPS cap frcap (config)

  • I: Insta-win

  • O: Insta-lose

  • M: Show preference map

  • C: To move CAMERA freely (Use arrow-keys)

  • V: To show game variables

Developers

License

This project is licensed under an unmodified MIT license, which is an OSI-certified license that allows static linking with closed source software. Check LICENSE for further details.

Super Metal Boy v.1.0-beta

18 Dec 11:27
651bc56
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Super Metal Boy

Description

A simple 2D platformer that has some levels to play with. Our metal protagonist is able to walljump in order to reach the goal.

Key Features

  • Four levels.
  • Player is able to wall jump.
  • Player is able to double jump.
  • Two types of enemy, Flying and Ground. They follow the player. Careful! Ground enemies can jump!

Controls

  • ESC: Exit the game
  • AD: Movement controls.
  • Space-Bar: Jump. Walljump.
  • (Debug enabled) WASD: God mode movement
  • (Debug enabled) Arrows: Free camera movement

While on the Main Menu or Dead Menu

  • Up/Down arrows & Mouse pointer: Select option.
  • Enter: Select the selected option.

OR you can use the mouse pointer

  • LMB: Select the selected option

Debug keys

  • F1: Go back a level

  • F2: Advance level

  • F3: Start from the beginning of the current level

  • F4: Enable/Disable debug mode

  • F5: Save the current game state

  • F6: Load the previous state (even across levels)

  • F7: Show game variables

  • F8: Move camera freely

  • F9: View colliders / logic / paths

  • F10: God Mode (fly around, cannot be killed)

  • F11: Enable/Disable FPS cap to 30

  • I: Insta-win

  • O: Insta-lose

  • M: Show preference map

Developers

License

This project is licensed under an unmodified MIT license, which is an OSI-certified license that allows static linking with closed source software. Check LICENSE for further details.

Super Metal Boy v.1.0-alpha

06 Nov 18:03
8fc1663
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Super Metal Boy

Description

A simple 2D platformer that has some levels to play with. Our metal protagonist is able to walljump in order to reach the goal.

Key Features

  • Four levels.
  • Player is able to wall jump.
  • Player is able to double jump.

Controls

  • ESC: Exit the game
  • AD: Movement controls.
  • Space-Bar: Jump. Walljump.
  • (Debug menu) WASD: God mode movement
  • (Debug menu) Arrows: Free camera movement

While on the menu

  • Up/Down arrows & Mouse pointer: Select option.
  • Enter: Select the selected option.

Debug keys

  • F1 Go back a level

  • F2 Advance level

  • F3 Start from the beginning of the current level

  • F4 Open debug menu

  • F5 Save the current game state

  • F6 Load the previous state (even across levels)

  • F7 Show variables in debug menu

  • F8 Move camera freely with debug menu

  • F9 View colliders / logic

  • F10 God Mode (fly around, cannot be killed)

  • O Instant win

  • P Instant lose