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Yep, this happens on Vulkan IIRC and not OpenGL or D3D.
Or it might've gotten fixed by the recent update to now happen on all of the renderers.
The fade effect needs to get traced back to the original object. I am not 100% sure which one it is since it's a bit tough to trace it (it only happens on one frame).
I wish I had a bit of a better debugger to figure this one out. I might have to do a code hook for ths one...
Patch enabled:
https://github.com/xan1242/GT3NoInterlace/assets/28773304/4561e033-d15e-49d2-8f64-aad3abb0e699
Patch disabled:
https://github.com/xan1242/GT3NoInterlace/assets/28773304/81aba67d-761a-4257-b2a9-c3afbeb49551
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