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[PBPX-95503] Frame capture during countdown has red flashes #1

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ZippyZolton opened this issue Jan 12, 2024 · 1 comment
Open

[PBPX-95503] Frame capture during countdown has red flashes #1

ZippyZolton opened this issue Jan 12, 2024 · 1 comment

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@xan1242
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xan1242 commented Jan 12, 2024

Yep, this happens on Vulkan IIRC and not OpenGL or D3D.

Or it might've gotten fixed by the recent update to now happen on all of the renderers.

The fade effect needs to get traced back to the original object. I am not 100% sure which one it is since it's a bit tough to trace it (it only happens on one frame).

I wish I had a bit of a better debugger to figure this one out. I might have to do a code hook for ths one...

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