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4D5307FA - Lost Odyssey #298
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The game still doesn't go beyond menus in the latest version of Xenia. |
cant even get the loading screen after the menu now |
Tested on (xenia-project/xenia@cecc666) Issues:Sound works. Loading to Main menu. Can press start new game, go loading screen and after just freeze Logs:LostOdyssey_Vulkan.txt Screenshots:Labels:state-menus |
Yes, only the menu works, in fact they expect new updates for the kings even in the game. |
It looks like it is writing to some unknown registers. These are setup registers and shouldn't be causing a fatal crash right? What else do we need to further troubleshoot this? |
Same for me, after new game and inital settings, freezes on loading. |
I want to get this game working, but I have no programming skills. Can I help somehow? |
When this gets to the loading screen, is it a hard freeze or is the game still rendering? |
The games freezes after about 5 seconds, stays frozen for about 5 seconds, responds for about 1 second, then gives an error message. It doesn't matter if I do anything in the main menu or not. I can still hear the music, but the screen freezes. I get an error message, and when I click OK Xenia closes. If I don't click OK the music continues playing, but the screen is frozen. Error message: Xenia log and video of freeze: |
@DrChat I tried Lost Odyssey and here Memory Leak (VRAM) again as for many games now. |
I did some "research" (I hope this is somehow useful). So, the memleaks in menu are caused (in AMD card - Vulkan mode) by uploading blank textures: /vulkan/texture_cache.cc#L1229 After adding About that game freeze. I switched to loglevel 3 and find out that the game is still working (ok, some threads) and they are looped somehow? Here is a log since last line of default logging level: And the last thing - missing fog/background in menu (Vulkan ofc) it's not rendered, however it exist in vulkan_trace_viewer (I guess it is). It exist in "Draw 30". There are some errors in "Pixel Textures" tab and the texture is in BGRA notation not RGBA? |
I managed to dump X64 (x86) instructions (no registers states :( ) from working thread (0017, It's the only thread that "does" something at that point). Loops in file have 100% match. I hope this will be useful. (AFAIK) Look at values that "main" function wrotes to registers (FEED etc). Is it like "something went wrong" values? Btw. I managed to force jump/skip instructions and sometimes it does render frame, however it's almost blank (I guess due to missing/mismatched) data. |
Could they be using some type of compression like an LZO type of thing when it tries to write it to the buffer? Or is this more of a failed instruction set issue? |
Tested Lost Odyssey Disc 1 on 2/8/2019 using latest Vulkan Master Build (xenia (detached_e706cf0d_Jan 25 2019)) Game will start main theme, shows main menu video with no audio or graphical glitches. Detects Xbox One Controller input to start new game Able to alter initial settings with no errors. Xenia does not appear to crash or freeze, the program it's self. But the loading screen freezes and stays like this indefinitely. Vulkan Logs: This project is huge and amazing, it will be ground breaking if this game ever becomes playable on PC. Great job everyone who works on this. |
Tried latest Vulkan Master and D3D12 versions of Xenia, and still get the same errors as previously posted. Game loads to main menu, and you can change initial settings, but when you go to actually start the game, the loading wheel spins for a few seconds, then stops and the game indefinitely hangs at the black load screen. Sometimes on the Vulkan version I am able to get the load screen to show Kaim's stats, but the wheel will freeze and the game will never load up. |
Little update about loading freeze. The freeze is caused by infinite (dunno why) loop inside loading function. Btw. Main menu still don't have background texture (on Dx12 branch). |
Latest master release and D3D12 release both freeze after main menus during initial loading into the game. Same as previous posts still. |
@Gliniak can you join our discord and discuss about your |
Losy.Odyssey.Vulkan.Log.log To someone more knowledgeable than I on what information is good and bad, if there is something else that's helpful to attach as well as far as logs and screen-caps, please let me know so that I can include them in the future. |
I guess the good news is that this game uses UE3 and therefore bugfixes that apply to any other UE3 game (gears of war, etc.) should also improve compatibility here. If instead it used an in-house engine with weird undocumented hardware optimizations then progress might be slower. |
The fact that there are no terrible rendering issues immediately apparent is promising enough for me
Wait, are you referring to the limitation mentioned in the memory map documentation?
Are you saying you implemented a hack to get around this in order to take that screenshot? Either way, keep up the good work |
Both versions, I get stuck on loading after the main menu, after having made a new game, here are the log files. |
Here's a little lesson in trickery. It's still a movie, that's why. Only GUI is rendering, but that is not a big deal.
No, this is @elad335 solution for this problem, so all the cheers to him 💃 @kanelakis |
elad's work is work-in-progress |
Ah, darn, I knew the game started with FMV that blended into gameplay. I was just hopeful that the screenshot was past that point. |
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It's going to keep crashing, just use the save file I've attached in my post to get past it. |
I don't have Problems with the latest canary build, aside from the fact that ROV slows down Lost Odyssee a Lot, so I rather Play with distorted Texture artifacts. No Crashes at Grand Staff after the Worms Fight. So maybe its the CPU for some people? |
Hello, I have a crash at CD 4 when the fight with the Arthosaurus (my version is the last CANARY 08082022). I don't have copy the log error sorry. I retry and paste it if the problem continue. |
Yeah I have the same issue as well, I'll use the above's patches and save file. Do you all need anymore more crash dump logs? |
There is also a crash when you have Seth, Sed, and Tolan in the sewers and you go the device to weaken the monsters, when you go to use it the Emulator crashes. (Disk 3) |
Also a crash on disc 4 when you open the royal seal in the great ancient ruins, meaning you can never complete his sidequest. |
Recently completed this game. Overall it is absolutely great to look at with 3x3 resolution. Great job Xenia team! 4k/60 FPS is vastly superior to original 720p/30 FPS. A few crashes and issues which can be resolved as follows: o Disc 1. o Disc 2. o Disc 3. o Disc 4. |
master@baa2ff78d: It crashed right after boarding the armored car at the start then moving forward. Again after the long intro after boarding the railway car.. It's not playable if it keeps crashing like this. I tried it on AMD 5900X with RTX 4090 The attachment is actually RAR, mind you.. The log file was huge otherwise. I trimmed it a bit from the start. Hope it's useful. |
I keep having these annoying crashes with the last version of xenia. It happen occasionally when a cutscenes comes up, i have something like 70% chance to avoid the crash. I have Nvidia gtx1650 |
i can't see the ring thing in the battle. how to fix it? |
You don't have a ring of the start. Not until you equip a ring do you get
the ring battle target system
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i can't see the ring thing in the battle. how to fix it?
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but the rings equipped |
It crashes in Disc 3 after opening first Royal Seal in Uhra EDIT: It crashes with Xenia Canary, but not with Xenia Master |
FPS is solid, minor blotching on textures, intermittent machine sounds during cutscenes. |
Version: @f6b542a9 on Sep 14 2023 |
Unfortunately this is the current situation. I couldn't get past the long intro sequence after the battle. It crashes right after that. |
I finished the game a few days ago. I used Xenia Canary Experimental (December 23rd and then January 6th version) without 60FPS patch and with GPU = "Vulkan" in config file (a few times I got "Graphics Device Lost" crash with GPU = "Any") DISC 1:
DISC 2:
DISC 3:
DISC 4:
|
It is possible that it crashes depending on the hardware. |
help me please. tried to change in xenia config |
I was making steady progress and enjoying this game after switching to canary version. I did have the crash mentioned above during cut scene with freezing magic train but skipping it let me keep going. Looks like I have hit the wall now. I'm stuck on the minigame on disc 4 where you have to defend Numara from 4 Arthrosaurus with Nautilus. At first I can fight them but eventually they will start dying from single hit and won't despawn from the overworld. I tried this like 4 times and the bug triggers right away on the first monster or on the last.... I made a short video to show what I mean. It kinda sucks to end the game here after investing like 60+ hours in it and being close to the end... Edit: |
The Disc 1 crash seems to be fixed on the latest canary version. I didn't get a crash in the jail cell, even when talking to Jensen. |
on Disc 4, crash when trying to fix Jukebox with Sed, on both canary and master. Same with the fog machine in the Uhra sewers. Crashes at Royal Seal in Great Ancient Ruins on canary, but works on master. All other Royal Seals worked fine for me on canary. Crashes after beating Golden Knight and receiving Age of the King, but used cheat engine to save before the crash, and it worked (But the drawback is that now I am stuck as Tolten in the overworld which is incredibly annoying). |
Disk 1 prison crash is still present on latest canary. |
@buschmann-at |
It still crashes randomly on Disc 1. |
I have made it thru disc 1 and 2. 5700x, 6750XT, OpenSUSE Tumbleweed, Playing thru Proton, GE 9.10, canary_experimental@ee210db09 on Aug 26 2024 I haven't had any random crashes. I managed to switch the characters in the prison to get the item. I have noticed that the audio drops out in some cut scenes. Usually just last the scene and as soon as it changes it comes back. |
Xenia Canary issue: xenia-canary#5 |
Marketplace
xenia-project/xenia@b5469b5
Issues:
Reaches menus, hangs during the loading screen.
Screenshot(s):
Log:
Log
Labels:
state-menus
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