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4D5309C9 - Forza Horizon #509
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Update:bad or unimplemented file IO calls error after start.
Unimplemented:
Undefined:
Tested:On (xenia-project/xenia@eecc9d0) Log:Labels:
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Tested on xenia-project/xenia@ba7dc6b Issues:Same issue. Log: |
Tested on xenia-project/xenia@8e5a11a Log:Screenshot(s): |
Forza Horizon goes ingame but there is some problems, ground texture are missing, no colllsion between cars and crashes after the first race: https://www.youtube.com/watch?v=2zHhZn54qLc |
Tested on xenia-project/xenia@1050fcb Issues:Goes in-game, intro played correctly, sound same Sound when the menu is loaded and ask for Single or Online is a bit broken. No collision in game between cars and some textures don't load properly. Screenshot(s):Video: https://youtu.be/5PiAAl6BheM Logs:Too big (1go for 10min) Labels:state-gameplay |
Tested on xenia-project/xenia@5558c8a Issues:Goes in-game on master, collisions now work and random crashes are gone. Terrain rendering still broken, but that doesn't seem to affect playability. Screenshot(s):Log:Labels:state-gameplay |
This youtuber "Shinyodd" played this on Xenia and it somehow made a 6 GB log file.. Does anyone know about this already? |
Well today and I have detected a problem when playing xenia emulator b099d74 and it is that when I play forza horizon when doing the prologue it closes and closes so I would like to not have neither create nor hang nor close alone and that improved performance and there was no lag and that it could be driven without lag and that the ai did not fail as much and the cars did not crash into each other and that the graphics were the same as the xbox 360 and the lighting of the texture and colors are not transparent or have strange colors please it's time for the xenia emulator to go well and not fail so much I ask you please |
Tested on... a lot of commits! Issues:Somewhere between commits of 1 May 2021, regression was introduced: Random(ish) crashes. All during first race. Log:All of my builds along with log files and pdb are available on Google Drive: https://drive.google.com/drive/folders/17BCstfpmFzc1Ut2jm82HUpk9wkX8wYsv?usp=sharing xenia-project/xenia@c9073e1: xenia_c9073e101f38afe7b1444bae97eb8b78dcb151f9.zip Screenshot(s):Labels:regression state-gameplay |
My game keeps giving me an error after about 5-15 minutes of gameplay, afterwards it seems to keep running fine, but all sound stops working and just sounds like it would if it crashed. I set mount_cache to true, I don't know why this is an issue |
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Missing geometry fixed on canary a few months ago was fixed by using the xenos half float format instead of the ieee one for vpkd3d/vunpkd3d. |
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i can play the game fine. vulkan or direct x 12 .. with vsync off get 120ish fps |
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Unfortunately if the game requires readback then there's nothing you can do to fix it any other way. |
gpu_allow_invalid_fetch_constants = true fixes mirrors |
The game stutters heavily during gameplay with vsync disabled in both Stable and Canary, with HUD flickering. Cutscenes and, weirdly, Rewind are not affected. That wasn't a thing, like, half a year ago when I last played with Xenia. |
The guest has crashed. Xenia has now paused itself. ==== CRASH DUMP ==== |
You just have to use Xenia Canary with the mount_cache = true in the xenia-canary.config.toml |
Disclaimer: When it comes to computers, programming and coding; I am the smoothiest braindead guy you can find. I wanted to play the game but had issues with textures and crashing, I eventually got to fix it so I'm gonna leave it here in case it's the same fix for someone else. My specs are: I looked here and then did the "mount_cache" and the "gpu_allow_invalid_fetch_constants" fixes, as well the "Motion Blur Patch", it didn't do much so I decided to "monkey press buttons" myself and see if I would be able to get somewhere. I was getting the "Graphic Device Lost" error, so I decided to see how the game performed in the AMD Adrenaline. Making a game profile for Xenia and running it along the performance monitor. The CPU was fine, the problem was the GPU running at +80% and eventually spiking up to 100% and dying. So my first thought was "Well, the game is being too much for my low end pc, so let's make it unglier". I wanted to lower the Draw Distance, but couldn't find how, so I turned "native_2x_msaa" to false, and it helped a little; next I set the "vsync" to false and "framerate_limit" to 30; then I changed the settings of Xenia in the AMD Adrenaline to daectivate anything that might be competing with Xenia, then running Xenia throught AMD Adrenaline. Granted it work a bit, I could play for longer periods of time before crashing, but still crashing. Inspecting the AMD Adrenaline, I noticed that the Radeon Integrated Graphics is called a APU instead of a GPU, I checked the "xenia-canary.config" for the APU section and noticed that there was this "use_dedicated_xma_thread" that would use a separate (entire?) thread of the Radeon Graphics to process the audio. Turning it to false, I was able to finally play the game without crashing and even set the framerate_limit to 60, but later setting to 50 because I don't feel confortable running the Radeon Graphics at 99%. |
Having the exact same issue on a recent canary build, but was able to fix it. |
My first hour of gameplay went great. Then the following error appeared. Appeared during a race and I finished it without any problem, then it lead to an infinite loading screen before clicking OK in the error window. As said before, I set use_new_decoder = true but didn't fix the issue. I'm using Xenia Canary. This is the build I'm using: canary_experimental@2c087406d on Sep 4 2024. |
I'm using build 50FCE8BDB (Considered to be the most stable build for the Forza 360 games), I changed the following settings from default: vsync = false I have a noticeable audio desync, the game stutters fairly often and the HUD flickers, but in theory, the game is functional. I've also tried the latest canary build (71de564), The audio delay seems to be either fixed or massively reduced. |
Xenia Canary issue: xenia-canary#30 |
Marketplace
Tested on xenia-project/xenia@3d1d4de
Issues:
The message about bad or unimplemented file IO calls.
Log:
Log file
Screenshot(s):
Labels:
state-nothing
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