Unity3D UnusedBytecodeStripper2 wrapper. For processing built dlls before il2cpp.
When unity building iOS player, UnusedBytecodeStripper2 will be used to strip unused code from dlls needs to be converted to C++ code. This tool wraps UnusedBytecodeStripper2, make it execute IProcessDll defined in dlls at the same location of UnusedBytecodeStripper2.exe before executing original UnusedBytecodeStripiper2.
The idea came from Unity3D.UselessAttributeStripper.
Check modified Unity3D.UselessAttributeStripper and Unity3D.HotPatchEnabler that work with it.