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Guess_game.py
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Guess_game.py
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# template for "Guess the number" mini-project
# input will come from buttons and an input field
# all output for the game will be printed in the console
import simplegui
import random
import math
# helper function to start and restart the game
def new_game():
# initialize global variables used in your code here
print "\n"
print "New game, range is 0 to 100"
print "Number of remaining guesses is 7"
print "\n"
global secret_number
global n
n = int(math.ceil(math.log(101,2)))
# button that changes the range to [0,100) and starts a new game
secret_number = random.randint(0,100)
# remove this when you add your code
input_guess
# define event handlers for control panel
def range100():
new_game()
def range1000():
global secret_number
global n
n = int(math.ceil(math.log(1001,2)))
# button that changes the range to [0,1000) and starts a new game
print "New game, range is from 0 to 1000"
print "Number of remaining guesses is 10" + "\n"
secret_number = random.randint(0,1000)
input_guess
def input_guess(guess):
print "guess was " + str(guess)
guess = int(guess)
global n
if n > 0:
n= n-1
print "Number of remaining guesses is " + str(n)
if guess > secret_number:
print "Lower!"+"\n"
elif guess < secret_number:
print "Higher!"+"\n"
else:
print "Congratulations! Correct!"
print "Start the new game"
new_game()
else:
print "Out of guesses"
new_game()
# create frame
f = simplegui.create_frame("guess the number",200,200)
# register event handlers for control elements and start frame
f.add_button("Range is [0,100)", range100,200)
f.add_button("Range is [0,1000)", range1000,200)
f.add_input("Enter a guess", input_guess, 200)
# call new_game
new_game()
# always remember to check your completed program against the grading rubric
f.start