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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[addons]
easy_settings/custom_features=PackedStringArray("custom_feature1", "custom_feature2")
[application]
config/name="EasySettings"
config/tags=PackedStringArray("addon")
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://addons/easy_settings/listeners/base/ESL_Icon.svg"
[display]
window/size/viewport_width=400
window/size/viewport_height=200
[editor_plugins]
enabled=PackedStringArray("res://addons/gut/plugin.cfg")
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
[testing]
fake_setting/line_edit="default"
fake_setting/smart_line_edit=1234
fake_setting/none=true
fake_setting/slider_spin_box=1234.0
fake_setting/range=1234.0
fake_setting/base_button=false
fake_setting/option_button=0
fake_setting/unit_test=""
fake_setting/unit_test_with_override=""
fake_setting/unit_test_with_override.debug="ohno"
fake_setting/range.debug=9876.0