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mesh painter, effect browser, material reloading, sky preview and more

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@xoxor4d xoxor4d released this 26 Dec 17:11
· 12 commits to master since this release

[New Features]

  • Mesh Painter (xmodels/prefabs) with per object settings, random size, angles, weight etc.
  • Effect Browser with preview and drag & drop support
  • Materials can now be reloaded (individually) without restarting radiant ( texture window context-menu)
  • Guizmo can now be toggled between World & Local mode (camera toolbar or menubar > selection)
  • Radiant now tracks the total time spent per map & prefab and displays it within the menubar and discord rpc
  • Preview sky materials in the texture window
  • Ability to create patches instead of brushes when dragging the left mouse button on the grid window (menubar > grid > new-patch-dragging)

[General]

  • map snapshots are now enabled by default (first ever use of radiant)
  • filter window is now integrated into the toolbox (can be toggled off)
  • added a “group” submenu to grid and camera context menus to quickly create, select and destroy brush groups (func_group / brushmodel)
  • filedialog: added shortcuts to most used folders
  • CreateFX generation now includes fx_origins found within prefabs
  • entity properties: added select by kvp (drop-down menu next to kvp)
  • vertex edit: add random alpha mode to noise generator
  • the “invalid hwnd assert” now displays a hint that modtools might not be installed correctly

[d3dbsp]

  • added option to disable auto bsp-view after compilation is done
  • added option to auto generate CreateFX files after compilation is done (will add files to suitable folders in /raw/)

[Bug Fixes]

  • guizmo: fixed various issues (activation / unwanted translations etc.)
  • guizmo: gets disabled when holding either alt / ctrl or shift to not interfere with default radiant behaviour
  • texture window: using 'show all' or 'all in use' disables favourite list
  • model browser: fix preview for models using the flag shader
  • effects editor: gui fixes (imgui ID collisions)
  • fixed numpad enter key getting stuck
  • disabled ability to compile bsp when inside a prefab
  • preferences: clamp fov range to prevent values above 180 or below 0

[Known Issues]

  • active effects / physx objects might look like they “sink” into near-by geometry (based on camera distance)
  • effects in the effects browser will be culled based on radiants camera position (only when bsp-view is active)