Releases
400
mesh painter, effect browser, material reloading, sky preview and more
[New Features]
Mesh Painter (xmodels/prefabs) with per object settings, random size, angles, weight etc.
Effect Browser with preview and drag & drop support
Materials can now be reloaded (individually) without restarting radiant ( texture window context-menu)
Guizmo can now be toggled between World & Local mode (camera toolbar or menubar > selection)
Radiant now tracks the total time spent per map & prefab and displays it within the menubar and discord rpc
Preview sky materials in the texture window
Ability to create patches instead of brushes when dragging the left mouse button on the grid window (menubar > grid > new-patch-dragging)
[General]
map snapshots are now enabled by default (first ever use of radiant)
filter window is now integrated into the toolbox (can be toggled off)
added a “group” submenu to grid and camera context menus to quickly create, select and destroy brush groups (func_group / brushmodel)
filedialog: added shortcuts to most used folders
CreateFX generation now includes fx_origins found within prefabs
entity properties: added select by kvp (drop-down menu next to kvp)
vertex edit: add random alpha mode to noise generator
the “invalid hwnd assert” now displays a hint that modtools might not be installed correctly
[d3dbsp]
added option to disable auto bsp-view after compilation is done
added option to auto generate CreateFX files after compilation is done (will add files to suitable folders in /raw/ )
[Bug Fixes]
guizmo: fixed various issues (activation / unwanted translations etc.)
guizmo: gets disabled when holding either alt / ctrl or shift to not interfere with default radiant behaviour
texture window: using 'show all' or 'all in use' disables favourite list
model browser: fix preview for models using the flag shader
effects editor: gui fixes (imgui ID collisions)
fixed numpad enter key getting stuck
disabled ability to compile bsp when inside a prefab
preferences: clamp fov range to prevent values above 180 or below 0
[Known Issues]
active effects / physx objects might look like they “sink” into near-by geometry (based on camera distance)
effects in the effects browser will be culled based on radiants camera position (only when bsp-view is active)
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