It becomes binary data and displays image data.
PC Engine (Turbo Graphics 16) Viewer
ROM .pce( + $200 byte Hedder ) .bin YAME (TG16 Emulator) SAVE DATA. .st1 .st2 .st3 .st4 Magic Engine (TG16 Emulator) SAVE DATA. .me1 .me2. me3 .me4 .me5
ISO ( CD-ROMx2 GAME CD --> TRACK 02 BINALY DATA ) .iso
...etc, read and view non-archive graphics data.
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USAGE:
Double-click pce_viewer to start it. A file dialog will open, so load the target file.
I have confirmed the operation on Windows7 32bit 64bit.
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Build:
vc++6.0 ( DirectX Ver. ----> directx9.0c )
Open "Project.dsw".
Build -> Batch Build -> check「Project -Win32 el」->"Rebuild All"Button.
rename game.exe --> pceviewer.exe.
(Even if I build it in debug mode, it doesn't work for some reason.)
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Liblaly
I am using the following completely free graphic library.
Easy Link Library Botchy World http://www3.justnet.ne.jp/~botchy/index.html
Eldraw32 http://www.ky.xaxon.ne.jp/~hitoshi/index.htm
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Version:
2022/07/21 Ver. 0.7.1 Release
2022/05/26 Ver. 0.7.1 A little faster. Bug removal.
2022/04/20 Ver. 0.7 CDROMx2 is Divided into $800 bytes.
2021/12/09 Ver. 0.6 bug fix.
2006/07/16 Ver. 0.5 2003/08/05 Ver. 0.1
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License:
The MIT License.
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I would like to thank the users, informants, and graphic library authors.