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TaiwanMaze

Overview

  • Two different virtual environments resembling the street views in Taiwan using Unreal Engine (Version: 4.18.3).

Credits

  • TaiwanMaze is co-designed by Yi-Chuang Lin, Ya-Ting Chang, and Charlotte Maschke.

Virtual Environments

Stimuli

  • Photographs are captured around Taipei Main Station, consisting of 55 shops, 34 walls with windows, 60 walls with doors, and 1 sidewalk pavement.
  • Photographs are pasted on 3x3x3 cubic meter blank cubes to create unit buildings.
  • Each virtual environment consists of 12 goal shops, 102 plain buildings, 80 roads, and 4 obstacles.
  • Twelve salient goal shops are marked with eye-catching billboards.
  • Screenshots of the virtual environments are captured at 1.5-m height and 120-degree field of view spaced by 6-meter distances and 45-degree orientations.
  • Extra screenshots of the salient goal shops are captured with 22.5-degree orientations for direction judgment sessions during tasks.

Mazes

  • MapA and MapB are two different virtual environments with twelve distinct goal shops.
  • MapA and MapB are built in a 72x72 meter square environment using 24x24 unit buildings.
  • MapA and MapB are built controlling the same size and the number of the blocks, similar number of junctions, the same number of between-goal paths, similar between-goal distances, and the same non-goal surroundings.

Virtual_Environment

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