Skip to content

Commit

Permalink
adjusted character creation/background
Browse files Browse the repository at this point in the history
  • Loading branch information
yochaigal committed Dec 17, 2023
1 parent 0bce81c commit d6490d5
Show file tree
Hide file tree
Showing 2 changed files with 19 additions and 29 deletions.
19 changes: 4 additions & 15 deletions wip/2e/character-creation.md
Original file line number Diff line number Diff line change
Expand Up @@ -18,12 +18,6 @@ search_exclude: true

> Some backgrounds may ask you to refer to tables on the [Marketplace](https://cairnrpg.com/wip/2e/marketplace) as well.
## Attributes, HP & Traits

- Roll for your character's [Attributes](attributes) and [Hit Protection](#hit-protection).
- Roll for the rest of your character's [Traits](#character-traits-d10), and then on the the [Bonds](#bonds) table.
- Finally, roll for your character's **Age** (2d20+10). If you are the _youngest_ character, roll on the [Omens](#omens) table. The result should be read aloud to the other players.

## Backgrounds

| | | | |
Expand All @@ -40,17 +34,12 @@ search_exclude: true
| **9** | [Fungal Forager](https://cairnrpg.com/wip/backgrounds/fungal-forager) | **19** | [Rill Runner](https://cairnrpg.com/wip/backgrounds/rill-runner) |
| **10** | [Greenwise](https://cairnrpg.com/wip/backgrounds/greenwise/) | **20** | [Scrivener](https://cairnrpg.com/wip/backgrounds/scrivener) |

## Attributes

- Player Characters (PCs) have just three attributes: **Strength (STR)**, **Dexterity (DEX)**, and **Willpower (WIL)**.
- Roll 3d6 for each of your character's Attributes, in order. You may then swap any two of the results.
- Attributes are not universal descriptors. A character with a low STR is not necessarily hopelessly weak; they can still attempt to raise a door or survive a deadly fight! Their risk is simply higher.

## Hit Protection
## Attributes, HP & Traits

- Roll 1d6 to determine your PC's starting **Hit Protection** (HP), which reflects their ability to avoid damage in combat. It does not indicate a character’s health or fortitude, nor do they lose it for very long (see [Healing](/wip/2e/core-rules#healing)).
- If a PC would take damage outside of combat, they would instead take damage to an **Attribute** instead (typically **STR**).
- If an attack would take a PC's HP exactly to 0, the player must roll on the [**Scars**](https://cairnrpg.com/wip/2e/core-rules#scars) table.
- Roll 3d6 for each of your character's Attributes (**Strength (STR)**, **Dexterity (DEX)**, and **Willpower (WIL)**), in order. You may then swap any two of the results. Attributes are not universal descriptors. A character with a low STR is not necessarily hopelessly weak; they can still attempt to raise a door or survive a deadly fight! Their risk is simply higher.
- Roll for the rest of your character's [Traits](#character-traits-d10), and then on the the [Bonds](#bonds) table.
- Finally, roll for your character's **Age** (2d20+10). If you are the _youngest_ character, roll on the [Omens](#omens) table. The result should be read aloud to the other players.

## Inventory

Expand Down
29 changes: 15 additions & 14 deletions wip/2e/core-rules.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ grand_parent: WIP
# Core Rules
## Attributes

Each of the three **attributes** are used in different circumstances (see **saves**, below).
Each of the three **Attributes** are used in different circumstances (see **Saves**, below).

- **Strength (STR)**: Used for saves requiring physical power, like lifting gates, bending bars, resisting poison, etc.
- **Dexterity (DEX)**: Used for saves requiring poise, speed, and reflexes like dodging, climbing, sneaking, balancing, etc.
Expand All @@ -36,7 +36,6 @@ A PC that lacks a crucial need (such as food or rest) is considered **Deprived**
- If a character is forced to add **Fatigue** to their inventory but they have no free slots,
they must drop an item from their inventory.


## Armor

- Before calculating damage to HP, subtract the target's **Armor** value from the result of damage rolls.
Expand All @@ -58,18 +57,18 @@ When the PCs encounter an NPC whose reaction to the party is not obvious, the Wa
- Some groups may use their leader's WIL in place of their own. Lone foes must save when they're reduced to 0 HP.
- Morale does not affect PCs.

## Hirelings

- PCs can enlist **hirelings** to aid them in their expeditions. Hirelings cost between 1-30gp per day, depending on skill and specialization.
- To create a hireling, choose an appropriate role from the [Hirelings](/wip/2e/marketplace#hirelings-per-day) table in the Marketplace. Roll 3d6 for each attribute, and 1d6 for their HP. Give them **equipment** appropriate to their station, then roll on the Character Traits tables to further flesh them out.
- Alternatively, choose an appropriate [**background**](/wip/2e/character-creation#backgrounds) and **name** from the [Character Creation](/wip/2e/character-creation) guide. Roll (or choose from) the tables for that background. Then, roll for Rations, Gold Pieces, Attributes, HP, and age.

## Inventory Slots

- Most items take up one slot unless otherwise indicated.
- _Petty_ items do not take up any slots. _Bulky_ items take up **two** slots.
- A bag of coins worth less than 100gp is _petty_ and does not occupy a slot.

## Hirelings

- PCs can enlist **hirelings** to aid them in their expeditions. Hirelings cost between 1-30gp per day, depending on skill and specialization.
- To create a hireling, choose an appropriate role from the [Hirelings](/wip/2e/marketplace#hirelings-per-day) table in the Marketplace. Roll 3d6 for each attribute, and 1d6 for their HP. Give them **equipment** appropriate to their station, then roll on the Character Traits tables to further flesh them out.
- Alternatively, choose an appropriate [**background**](/wip/2e/character-creation#backgrounds) and **name** from the [Character Creation](/wip/2e/character-creation) guide. Roll (or choose from) the tables for that background. Then, roll for Rations, Gold Pieces, Attributes, HP, and age.

## Combat

### Rounds
Expand All @@ -78,15 +77,17 @@ When the PCs encounter an NPC whose reaction to the party is not obvious, the Wa
- During the _first round of combat_, each PC must make a DEX save in order to act. Special circumstances, abilities, items, or skills may negate this requirement. PCs that fail their save _lose their turn_ for this round.
- Their opponents then take their turn, and the first round ends. The next round begins with the PCs taking their turn, followed by their opponents, and so on until combat has ended with one side defeated or fled.

### Actions
### Actions

On their turn, a character may move up to 40ft and take up to one action. This may be casting a spell, attacking, making a second move, or some other reasonable action. Each round, the PCs declare what they are doing before dice are rolled. If a character attempts something risky, the Warden calls for a save for appropriate players or NPCs.

### Attacking & Damage

The attacker rolls their weapon die and subtracts the target's armor, then deals the remaining total to their opponent's HP. Attacks in combat automatically hit.
- The attacker rolls their weapon die and subtracts the target's armor, then deals the remaining total to their opponent's HP. Attacks in combat automatically hit.
- If a PC would take damage outside of combat, they would instead take damage to an **Attribute** instead (typically **STR**).
- If an attack would take a PC's HP exactly to 0, the player must roll on the [**Scars**](https://cairnrpg.com/wip/2e/core-rules#scars) table.

### Multiple Attackers
### Multiple Attackers

If multiple attackers target the same foe, roll all damage dice and keep the single highest result. All actions are declared before being resolved.

Expand All @@ -100,7 +101,7 @@ If fighting from a position of advantage (such as against a helpless foe or thro

If attacking with two weapons at the same time, roll both damage dice and keep the single highest result (commonly denoted with a plus symbol, e.g. d8+d8).

### Blast
### Blast

Attacks with the _Blast_ quality affect all targets in the noted area, rolling separately for each affected character. _Blast_ refers to anything from explosions to huge cleaving onslaughts to the impact of a meteorite. If unsure how many targets can be affected, _roll the related damage die for a result_.

Expand All @@ -126,11 +127,11 @@ When a character dies, the player is free to create a new character or take cont

Running away from a dire situation always requires a successful DEX save, as well as a safe destination to run to.

### Scars
## Scars

If damage to a PC would reduce their HP to exactly 0, look up the result on the table below based on the _amount of HP lost in the attack_. For example, if a PC went from 3 HP to 0 HP, they would look at entry #3 (Walloped).

## Scars Table
### Scars Table

| | |
| ------- | ------------------------------------------------------------ |
Expand Down

0 comments on commit d6490d5

Please sign in to comment.