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yochaigal committed Oct 17, 2023
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Expand Up @@ -17,12 +17,14 @@ Travel time in Cairn is counted in **Watches**, divided into three eight-hour se

### Adjusting Travel Speed

By default, a party can travel a single **watch** between two **points** at _Normal_ travel speed. _Normal_ travel speed is defined as a short, unmolested journey on foot along a **maintained road**, with fair weather. This rate is _doubled_ for **trails**, and _tripled_ when bushwhacking. Both the terrain and current weather can severly slow down the party's movement, as can caring for an injured party member or travelling with a convoy. Conversely, horses, guides, and local maps can increase the rate of travel. The Warden should weigh all of these factors when determining how much time it takes to travel between one or more **points**.
_Normal_ travel speed is defined as a short, unmolested journey on foot along a **maintained road**, with fair weather. This rate is _doubled_ for **trails**, and _tripled_ when travelling over raw terrain. By default, a party can travel a single **watch** between two **points** at _Normal_ travel speed.

Both the terrain and current weather can slow down the party's movement, as can caring for an injured party member or travelling with a convoy. Conversely, horses, guides, and local maps can increase the rate of travel. The Warden should weigh all of these factors when determining how much time it takes to travel between one or more **points**.

## Creating a Pointcrawl

- Number any potential **points** of interest on the map.
- Identify potential routes between each **point**, noting obvious roads and trails. If there are no obvious routes between one or more **points**, denote those as "off-road".
- Identify potential routes between each **point**, noting obvious roads and trails. Indicate any sites that lack connecting routes to other **points**.
- Indicate the rough travel time (in days) between any two points, accounting for the **default** travel speed, terrain, weather, and other elements of play that might affect the journey.

### Pointcrawl Example
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