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you need something like onUpdate: () => { camera.updateProjectionMatrix() } in order for FOV tween to have any effect |
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Basically, camera-controls controls camera-related params, if you use camera-controls. (like React ignores law DOM manipulations) If you wish to animate fov, try setting the fov via camera-controls's zoom. |
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Is it possible to have something like FOV (I guess it's called Zoom in the camera-controls concept) and movement happen at the same time
e.g
I'm trying to perform a cinematic zoom while moving using the controlsRef
I could try updating the FOV directly, with say GSAP
However, it seems controls will ignore this, even if it runs simultaneously.
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