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blackjack.py
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blackjack.py
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import random
import money
class Game():
def __init__(self, content, dpl):
self.channel = content['channel'] #to make sure commands from that channel are registered.
self.state = 'just_started'
self.dpl = dpl
self.players = {}
self.dealer = Dealer()
self.turnorder = []
self.endgame_processing_order = [] #This list remains untouched until endgame when scores are tabulated
self.bets_remaining = []
self.add_player(content) #Adds the person who initiated the game
def lower_keys(self): #generates a list of player names in .lower()
keys = []
for a in self.players.keys():
keys.append(a.lower())
return keys
def generate_deck(self, number):
deck = []
suits = ['♣','♦','♥','♠']
numbers = ['2','3','4','5','6','7','8','9','10','J','Q','K','A']
for a in numbers:
for b in suits:
deck.append(a+b)
deck = [a+b for a in numbers for b in suits for c in range(number)]
random.shuffle(deck)
return deck
def generate_bets_remaining(self):
bets = []
for a in self.turnorder:
bets.append(a)
return bets
def set_bet(self, content): #Used during the betting phase
try:
bet = int(content['message'])
except:
return
if bet > self.players[content['name']].money:
content['message'] = 'You don\'t have enough money!'
return content
elif bet < 1:
content['message'] = 'Error: Invalid number.'
return content
else:
self.players[content['name']].bet = bet
self.players[content['name']].money -= bet
del self.bets_remaining[self.bets_remaining.index(content['name'])]
if len(self.bets_remaining) < 1:
self.state = 'main'
content['message'] = self.start_game(content)
return content
def deal_cards(self): #For use at start of game
for a in self.players.keys():
list = []
list.append(self.deck.pop())
list.append(self.deck.pop())
self.players[a].hand.append(list)
list = []
list.append(self.deck.pop())
list.append(self.deck.pop())
self.dealer.hand.append(list)
def start_game(self, content):
if len(self.lower_keys()) <= 4:
self.deck = self.generate_deck(1)
elif len(self.lower_keys()) in range(5,9):
self.deck = self.generate_deck(2)
else:
self.deck = self.generate_deck(8)
self.deal_cards()
buffer = ''
for a in self.turnorder:
buffer += self.players[a].name + ' (%d): ' %(self.players[a].active_hand_value()) + self.players[a].print_hand() + '\r\n%s %s :' %(content['type'], content['channel'])
buffer += self.dealer.name + ': ' + self.dealer.peek() + '\r\n%s %s :$hit, $doubledown, $split, $stand or $quit.' %(content['type'], content['channel'])
return buffer
def add_player(self, content):
a = money.Money(self.dpl)
#Be careful, the name is NOT in .lower()!
name = content['name']
amount = a.check(name)
#A person who is broke cannot join
if amount < 1:
content['message'] = 'Error, player has no money!'
return content
#A person who has already joined cannot join again.
elif not name.lower() in self.lower_keys():
self.players[name] = Player(name, amount)
self.turnorder.append(name)
self.endgame_processing_order.append(name)
def remove_player(self, content):
del self.players[content['name']]
while content['name'] in self.turnorder: #to account for splits
del self.turnorder[self.turnorder.index(content['name'])]
del self.endgame_processing_order[self.endgame_processing_order.index(content['name'])]
content['type'] = 'PRIVMSG'
content['channel'] = self.channel
content['message'] = 'A player left the channel and was removed from the game.'
if len(self.turnorder) == 0 and len(self.endgame_processing_order) != 0:
content['message'] += '\r\n'
return self.end_game(content)
return content
def dealer_draw(self):
while self.dealer.active_hand_value() < 17:
self.dealer.hand[0].append(self.deck.pop())
if self.dealer.active_hand_value() > 21:
self.dealer.bust = True
def hit(self, content):
if content['message'].startswith('$doubledown'):
must_stand = True
else:
must_stand = False
name = content['name']
player = self.players[name]
player.hand[player.active_hand_number - 1].append(self.deck.pop())
hand_value = player.active_hand_value()
buffer = '%s (%d): %s' %(name, hand_value, player.print_hand())
if hand_value > 21:
buffer += '\r\n%s %s :Busted!\r\n%s %s :' %(content['type'], content['channel'], content['type'], content['channel'])
content['message'] = buffer
return self.stand(content)
elif must_stand:
buffer += '\r\n%s %s :' %(content['type'], content['channel'])
content['message'] = buffer
return self.stand(content)
else:
content['message'] = buffer
return content
def doubledown(self, content):
name = content['name']
player = self.players[name]
if player.active_hand_number == 1:
bet = player.bet
elif player.active_hand_number == 2:
bet = player.bet2
if player.money < bet:
content['message'] = 'You don\'t have enough money!'
return content
else:
player.money -= bet
if player.active_hand_number == 1:
player.bet = player.bet * 2
elif player.active_hand_number == 2:
player.bet2 = player.bet2 * 2
return self.hit(content)
def split(self, content):
name = content['name']
player = self.players[name]
tens = ['1', 'J', 'Q', 'K']
if player.splitted:
content['message'] = 'Error: You can only split once!'
return content
elif player.money < player.bet:
content['message'] = 'You don\'t have enough money!'
return content
elif not len(player.hand[0]) == 2:
content['message'] = 'Error: You can only split on your first turn!'
return content
elif (not player.hand[0][0][0] == player.hand[0][1][0]) and not (player.hand[0][0][0] in tens and player.hand[0][1][0] in tens):
content['message'] = 'Error: You can only split when both card values are the same!'
return content
else:
bet = player.bet
player.splitted = True
self.turnorder.insert(0, name)
player.money -= bet
player.bet2 = bet
list = [player.hand[0][1]]
player.hand.append(list)
del player.hand[0][1]
buffer = ''
for i,a in enumerate(player.hand):
player.hand[i].append(self.deck.pop())
buffer += '%s (%d): %s\r\n%s %s :' %(name, player.active_hand_value(), player.print_hand(), content['type'], content['channel'])
if i == 0:
player.active_hand_number = 2
else:
player.active_hand_number = 1
buffer += 'Hand has been split. $hit, $doubledown or $stand.'
content['message'] = buffer
return content
def stand(self, content):
if not content['message'].startswith('$stand'): #suggests that this method was called by a $hit or $doubledown
buffer = content['message']
else:
buffer = ''
if self.players[self.turnorder[0]].splitted: #To switch splitted player's hand
hand_number = self.players[self.turnorder[0]].active_hand_number
if hand_number == 1:
self.players[self.turnorder[0]].active_hand_number = 2
else:
self.players[self.turnorder[0]].active_hand_number = 1
del self.turnorder[0]
if len(self.turnorder) > 0:
name = self.turnorder[0]
player = self.players[name]
hand_value = player.active_hand_value()
buffer += '%s\'s turn!\r\n%s %s :%s (%d): %s' %(name, content['type'], content['channel'], name, hand_value, player.print_hand())
content['message'] = buffer
return content
else: #Remember to insert 'endgame' function.
content['message'] = buffer
return self.end_game(content)
def end_game(self, content):
nextline = '\r\n%s %s :' %(content['type'], content['channel'])
buffer = content['message']
self.dealer_draw()
buffer += 'All players have played!' + nextline
for a in self.endgame_processing_order:
self.process_score(self.players[a])
buffer += '%s (%d): %s' %(a, self.players[a].active_hand_value(), self.players[a].print_hand()) + nextline
if self.players[a].splitted:
self.players[a].active_hand_number = 2
buffer += '%s (%d): %s' %(a, self.players[a].active_hand_value(), self.players[a].print_hand()) + nextline
buffer += '%s (%d): %s' %('Dealer', self.dealer.active_hand_value(), self.dealer.print_hand()) + nextline
buffer += 'Here\'s the amount of money you have left:' + nextline
a = money.Money(self.dpl)
for b in self.endgame_processing_order:
buffer += '%s: %d' %(b, self.players[b].money) + nextline
a.set(b, self.players[b].money)
list = self.endgame_processing_order
self.endgame_processing_order = []
self.players = {}
self.turn_order = []
self.state = 'join_phase'
self.dealer = Dealer()
for b in list:
amount = a.check(b.lower())
if amount > 0:
self.players[b] = Player(b, amount)
self.turnorder.append(b)
self.endgame_processing_order.append(b)
buffer += 'Players who are broke have been kicked. Press $join, $start or $quit.'
content['message'] = buffer
return content
def process_score(self, player):
if player.splitted:
list = range(2)
else:
list = range(1)
for i,a in enumerate(list):
#If bust, money definitely lost
if player.active_hand_value() > 21:
if i == 0:
player.bet = 0
else:
player.bet2 = 0
elif self.dealer.active_hand_value() == player.active_hand_value():
#Also includes scenario where both dealer and player has blackjack.
if i == 0:
player.money += player.bet
player.bet = 0
else:
player.money += player.bet2
player.bet2 = 0
elif player.active_hand_value() == 21:
if i == 0:
player.money += 3 * player.bet
player.bet = 0
else:
player.money += 3 * player.bet2
player.bet2 = 0
elif player.active_hand_value() > self.dealer.active_hand_value() or self.dealer.bust:
if i == 0:
player.money += 2 * player.bet
player.bet = 0
else:
player.money += 2 * player.bet2
player.bet2 = 0
elif player.active_hand_value() < self.dealer.active_hand_value():
if i == 0:
player.bet = 0
else:
player.bet2 = 0
if len(list) > 1 and player.active_hand_number == 1:
player.active_hand_number = 2
elif len(list) > 1 and player.active_hand_number == 2:
player.active_hand_number = 1
def execute(self, content):
if (content['type'] == 'QUIT' or (content['type'] == 'PART' and content['channel'] == self.channel)) and content['name'].lower() in self.lower_keys():
return self.remove_player(content)
#Making sure only messages sent from the initiating channel are registered
if not content['channel'] == self.channel:
return
name = content['name']
command = content['message']
if self.state == 'just_started':
self.state = 'join_phase'
content['message'] = '%s has started a game of blackjack! Feel free to $join! Once ready, press $start.' %(name)
return content
elif self.state == 'join_phase' and command.startswith('$join'):
return self.add_player(content)
#From here on, it only allows messages from in-game players.
elif not name.lower() in self.lower_keys():
return
elif self.state == 'join_phase' and command.startswith('$start'):
self.state = 'betting_phase'
self.bets_remaining = self.generate_bets_remaining()
content['message'] = 'Players: ' + str(self.turnorder).strip('][').replace("\'", "") + '\r\n%s %s :Input your bets in integer numbers' %(content['type'], self.channel)
return content
elif self.state == 'betting_phase' and name in self.bets_remaining:
return self.set_bet(content)
elif self.state == 'endgame' and command.startswith('$continue'):
pass #under construction
elif len(self.turnorder) < 1:
return
elif self.state == 'main' and name == self.turnorder[0]:
if command.startswith('$hit'):
return self.hit(content)
elif command.startswith('$stand'):
return self.stand(content)
elif command.startswith('$doubledown'):
return self.doubledown(content)
elif command.startswith('$split'):
return self.split(content)
class Player():
def __init__(self, name, money):
self.name = name
self.money = money
self.hand = []
self.bet = 0
self.active_hand_number = 1 #For double-down
self.double_downed = False
self.splitted = False
def hand_number(self): #To clarify which hand the splitted player is playing
if not self.splitted:
return ''
else:
return ' (Hand number: %d)' %(self.active_hand_number)
def print_hand(self):
return str(self.hand[self.active_hand_number - 1]).strip('][').replace("\'", "") + self.hand_number()
def active_hand_value(self):
hand = self.hand[self.active_hand_number - 1]
value = 0
aces = 0
for a in hand:
#Elements with length 3 are definitely ten in value
if len(a) == 3 or a[0] == 'J' or a[0] == 'Q' or a[0] == 'K':
value += 10
elif len(a) == 2:
try:
#testing if single digit
value += int(a[0])
except:
#card is an ace
aces += 1
if aces == 0:
return value
else:
#generates list of possibilities
options = [value]
while len(options) < 2**aces:
temp = []
for a in options:
temp.append(a)
options = []
for a in temp:
for b in [1,11]:
options.append(a+b)
#filter those that are bust
final = []
temp = []
for a in options:
if a < 22:
final.append(a)
temp.append(a) #Appends into temporary regardless, so that there is something in it in the event of a bust.
if len(final) < 1:
return min(temp)
return max(final)
class Dealer(Player):
def __init__(self):
self.name = 'Dealer'
self.hand = []
self.active_hand_number = 1
self.bust = False
self.splitted = False
def peek(self):
return str(self.hand[self.active_hand_number - 1][0]).strip('][').replace("\'", "")