diff --git a/content/blocks/turrets/salvo.json b/content/blocks/turrets/salvo.json index 648a78e..39ac602 100644 --- a/content/blocks/turrets/salvo.json +++ b/content/blocks/turrets/salvo.json @@ -1,5 +1,17 @@ ammo:{ copper-ore:standardCopper + copper:{ + type: BasicBulletType + speed:4 + damage:13 + bulletSprite:bullet + bulletWidth:10 + bulletHeight:13 + shootEffect:shootBig + smokeEffect:shootBigSmoke + ammoMultiplier:5 + lifetime:55 + } graphite:standardDense pyratite:standardIncendiary silicon:standardHoming diff --git a/content/zones/PlanetaryFortressCamp.json b/content/zones/PlanetaryFortressCamp.json new file mode 100644 index 0000000..7aea46b --- /dev/null +++ b/content/zones/PlanetaryFortressCamp.json @@ -0,0 +1,31 @@ +name: Planetary Fortress Campaign +description: Planetary Fortress Siege. Hardest map! essential to play with multiple players. Every +10wave is BIG Wave. Made by Lily. +loadout:asd +startingItems:[ + copper/500 + lead/250 + stone/250 + iron/125 + glass/125 +] +resources:[ + stone + copper + lead + coal + sand + titanium + iron + thorium +] +requirements:[ + { + type:ZoneWave + zone:DamlonShipyard + wave:1 + } + { + type:Unlock + block:geothermal-system + } +] diff --git a/maps/PlanetaryFortress.msav b/maps/PlanetaryFortress.msav new file mode 100644 index 0000000..a1c39d3 Binary files /dev/null and b/maps/PlanetaryFortress.msav differ diff --git a/maps/PlanetaryFortressCamp.msav b/maps/PlanetaryFortressCamp.msav new file mode 100644 index 0000000..ec4b0fb Binary files /dev/null and b/maps/PlanetaryFortressCamp.msav differ diff --git a/schematics/asd.msch b/schematics/asd.msch new file mode 100644 index 0000000..7806503 Binary files /dev/null and b/schematics/asd.msch differ