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Sdl_gfx #20

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bararchy opened this issue May 9, 2018 · 10 comments · May be fixed by #22
Open

Sdl_gfx #20

bararchy opened this issue May 9, 2018 · 10 comments · May be fixed by #22

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@bararchy
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bararchy commented May 9, 2018

Hi, is there a chance you will add the binding for the gfx lib?
It allows for a Much better handling of polygons and drawing shapes by points

@ysbaddaden
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I didn't know about this plugin, so I'm not sure.

@bararchy
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bararchy commented May 9, 2018

As you feel, I'm right now kinda lost as to figure out if I use SDL and\or SFML.

@ysbaddaden
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@bararchy
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bararchy commented May 9, 2018

@ysbaddaden Oh no, why did you give me this link! more choices...

@bararchy bararchy closed this as completed May 9, 2018
@ysbaddaden
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SFML is supposed to be "simple for the newcomer", if it has a nice graphics library, try it out.

Otherwise SDL with an OpenGL graphics library may prove good :)

@bararchy
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@ysbaddaden Seems I'm not the only one interested in this: RomainFranceschini@352eb2d
Care to re-think?

@bararchy bararchy reopened this May 13, 2018
@ysbaddaden
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If someone has a patch ready, you may open a pull request.

@bararchy
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@rumenzu would you care to open a PR for the GFX binding?

@RomainFranceschini
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@bararchy I was planning to actually.

Only graphic primitives are available though. And I defined only a few methods for Renderer.
I'm currently in a workshop but will definitely send a PR asap.

@bararchy
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@rumenzu Awesome! thanks :)

@RomainFranceschini RomainFranceschini linked a pull request Jun 7, 2018 that will close this issue
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3 participants