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v0.3.1

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@yum-food yum-food released this 23 Jan 00:54
· 237 commits to master since this release

Download the .zip at the bottom of this page, then install 1 dependency:

  • Microsoft Visual C++ Redistributable. Direct link: vc_redist.x64.exe. Required by some Python dependencies.

Then follow the v0.1 setup guide: https://www.youtube.com/watch?v=e6vpz-bSjFs

Please report all issues to the discord: https://discord.gg/YWmCvbCRyn

Significant changes:

  • Hotfix v0.3 bug: correct how bytes per char is plumbed in Unity app
  • Enable using built-in chatbox! You no longer need to put the custom chatbox on your avatar unless you want to. This means you can use the STT with public avatars. (Caveat: the built-in chatbox is limited to one update every ~2 seconds, meaning it's less real-time than the custom chatbox)
  • Unity app input fields persist across app restarts. You no longer need to re-enter the same data every time you update an avatar.

Hardware requirements:

  • ~5GB of disk space (my python dependencies are big)
  • An NVIDIA GPU with least 2GB of VRAM to spare (recommended)

Avatar requirements:

  • At least 65 bits of unused avatar parameters
  • 1 free material slot
  • No write defaults on your animations (a fix for this is coming soon)

How to update an existing avatar:

  • Simply regenerate your avatar assets using the GUI, then upload. Unity will automatically pick up the new shader, animations, and avatar descriptor components.

How to uninstall:

  • Simply delete the TaSTT/ directory. All runtime dependencies are installed under Resources/.
  • If you put it on an avatar:
    • Delete TaSTT_Generated
    • Delete World-Constraint from your hierarchy
    • Update your avatar descriptor to use your old FX controller, menu, and parameters