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I want to give you some help, in order to make your life a little bit easier.
Some of the units in the mod are still programmed against the old game API.
To fix some of these units:
*) Remove field "commandLimit".
*) Replace "legTrns" with "legForwardScl".
*) Replace "visualElevation" with "shadowElevation".
*) Replace "maxStretch" with "legMaxLength". ...(For "legs" units.)
*) Replace "rotateShooting" with "faceTarget".
*) Replace "tileDamageMultiplier" with "buildingDamageMultiplier".
*) Replace "shots" with "shoot.shots".
*) Remove: "scaleVelocity"
*) Change: lightColor: "a2f32d", To: lightColor = Color.valueOf("a2f32d"); ...(if you do it in Java.)
NOTES:
I like the Gnome, Pixie, Nymph and Goblin units.
I have tried to convert these units to Java, in a Java mod, and I have had some success. It is not perfect, but you can have a quick look here:
https://github.com/XenoForce/Critter-Zone/tree/main/src/mod/units/diamond/gnome
https://github.com/XenoForce/Critter-Zone/tree/main/src/mod/units/diamond/pixie
https://github.com/XenoForce/Critter-Zone/tree/main/src/mod/units/diamond/nymph
https://github.com/XenoForce/Critter-Zone/tree/main/src/mod/units/diamond/goblin
I hope some of this helps. Cheers.
The text was updated successfully, but these errors were encountered:
Other fixes that you may possibly need:
reloadTime --> reload recoilAmount --> recoil shootShake --> shake
mechStepShake --> stepShake landShake --> stepShake
"chargeTime" --> shoot.firstShotDelay
"coolantUsage" and "powerUse" are gone. Replace with the "consume" structure.
Just in case any of this can help you. Cheers.
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I want to give you some help, in order to make your life a little bit easier.
Some of the units in the mod are still programmed against the old game API.
To fix some of these units:
*) Remove field "commandLimit".
*) Replace "legTrns" with "legForwardScl".
*) Replace "visualElevation" with "shadowElevation".
*) Replace "maxStretch" with "legMaxLength". ...(For "legs" units.)
*) Replace "rotateShooting" with "faceTarget".
*) Replace "tileDamageMultiplier" with "buildingDamageMultiplier".
*) Replace "shots" with "shoot.shots".
*) Remove: "scaleVelocity"
*) Change: lightColor: "a2f32d",
To: lightColor = Color.valueOf("a2f32d"); ...(if you do it in Java.)
NOTES:
I like the Gnome, Pixie, Nymph and Goblin units.
I have tried to convert these units to Java, in a Java mod, and I have had some success. It is not perfect, but you can have a quick look here:
https://github.com/XenoForce/Critter-Zone/tree/main/src/mod/units/diamond/gnome
https://github.com/XenoForce/Critter-Zone/tree/main/src/mod/units/diamond/pixie
https://github.com/XenoForce/Critter-Zone/tree/main/src/mod/units/diamond/nymph
https://github.com/XenoForce/Critter-Zone/tree/main/src/mod/units/diamond/goblin
I hope some of this helps.
Cheers.
The text was updated successfully, but these errors were encountered: