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balance/feature update, 1.2.2
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added back broken a17 changes and updated some values
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totles committed Nov 26, 2019
1 parent c7f0e3f commit 5c1d439
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Showing 11 changed files with 34 additions and 42 deletions.
2 changes: 1 addition & 1 deletion 7d2d-z4lab-modlet/Config/XUi/styles.xml
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<configs>
<!-- toolbelt color active item -->
<set xpath="/styles/style[@name='itemStack']/style_entry[@name='holding_color']/@value"> 180,142,173 </set>
<set xpath="/styles/style[@name='itemStack']/style_entry[@name='holding_color']/@value"> 208,135,112 </set>
</configs>
4 changes: 4 additions & 0 deletions 7d2d-z4lab-modlet/Config/entitygroups.xml
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Expand Up @@ -2,4 +2,8 @@
<!-- replaces vultures with soliders, due to server performance, still a problem in A18 -->
<set xpath="/entitygroups/entitygroup[contains(@name, '')]/entity[@name='animalZombieVulture']/@name">zombieSoldier</set>
<set xpath="/entitygroups/entitygroup[contains(@name, '')]/entity[@name='animalZombieVultureRadiated']/@name">zombieSoldier</set>

<!-- also reduce spawn rate of them -->
<set xpath="/entitygroups/entitygroup/entity[@name='animalZombieVulture']/@prob">0.1</set>
<set xpath="/entitygroups/entitygroup/entity[@name='animalZombieVultureRadiated']/@prob">0.1</set>
</configs>
2 changes: 1 addition & 1 deletion 7d2d-z4lab-modlet/Config/gamestages.xml
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Expand Up @@ -8,7 +8,7 @@
<set xpath="gamestages/config/@survivalistGameDifficultyBonus">2.5</set>
<set xpath="gamestages/config/@insaneGameDifficultyBonus">3</set>

<!-- <set xpath="gamestages/config/@startingWeight">1</set> -->
<set xpath="gamestages/config/@startingWeight">2</set>
<set xpath="gamestages/config/@diminishingReturns">0.1</set>

<!-- spawn additional zombies if horde night is finished too soon -->
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20 changes: 10 additions & 10 deletions 7d2d-z4lab-modlet/Config/items.xml
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Expand Up @@ -188,16 +188,16 @@
<!-- stack size changes -->
<set xpath="/items/item/property[@name='Stacknumber' and @value='20000']/@value">24000</set>
<set xpath="/items/item/property[@name='Stacknumber' and @value='6000']/@value">12000</set>
<set xpath="/items/item/property[@name='Stacknumber' and @value='1200']/@value">2400</set>
<set xpath="/items/item/property[@name='Stacknumber' and @value='1000']/@value">2400</set>
<set xpath="/items/item/property[@name='Stacknumber' and @value='500']/@value">1500</set>
<set xpath="/items/item/property[@name='Stacknumber' and @value='250']/@value">500</set>
<set xpath="/items/item/property[@name='Stacknumber' and @value='128']/@value">250</set>
<set xpath="/items/item/property[@name='Stacknumber' and @value='100']/@value">200</set>
<set xpath="/items/item/property[@name='Stacknumber' and @value='40']/@value">100</set>
<set xpath="/items/item/property[@name='Stacknumber' and @value='15']/@value">100</set>
<set xpath="/items/item/property[@name='Stacknumber' and @value='10']/@value">50</set>
<set xpath="/items/item/property[@name='Stacknumber' and @value='5']/@value">50</set>
<set xpath="/items/item/property[@name='Stacknumber' and @value='1200']/@value">2500</set>
<set xpath="/items/item/property[@name='Stacknumber' and @value='1000']/@value">2500</set>
<set xpath="/items/item/property[@name='Stacknumber' and @value='500']/@value">2500</set>
<set xpath="/items/item/property[@name='Stacknumber' and @value='250']/@value">750</set>
<set xpath="/items/item/property[@name='Stacknumber' and @value='128']/@value">500</set>
<set xpath="/items/item/property[@name='Stacknumber' and @value='100']/@value">500</set>
<set xpath="/items/item/property[@name='Stacknumber' and @value='40']/@value">200</set>
<set xpath="/items/item/property[@name='Stacknumber' and @value='15']/@value">150</set>
<set xpath="/items/item/property[@name='Stacknumber' and @value='10']/@value">150</set>
<set xpath="/items/item/property[@name='Stacknumber' and @value='5']/@value">100</set>
<!-- Water from faucet -->
<append xpath="/items/item[@name='drinkJarEmpty']/property[@class='Action1']">
<property name="Focused_blockname_6" value="Faucet Small"/>
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5 changes: 5 additions & 0 deletions 7d2d-z4lab-modlet/Config/materials.xml
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Expand Up @@ -2,4 +2,9 @@
<!-- change stability of gravel/sand/dirt -->
<set xpath="/materials/material[@id='Mgravel']/property[@name='stability_glue']/@value">30</set>
<set xpath="/materials/material[@id='Msand']/property[@name='stability_glue']/@value">30</set>

<!-- More XP for mining and resources, default values are now higher than this -->
<set xpath="/materials/material[@id='MresourceWood']/property[@name='Experience']/@value">1.21</set>
<set xpath="/materials/material[@id='Mstone']/property[@name='Experience']/@value">1.21</set>
<set xpath="/materials/material[@id='MresourceClayLump']/property[@name='Experience']/@value">.95</set>
</configs>
3 changes: 3 additions & 0 deletions 7d2d-z4lab-modlet/Config/progression.xml
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<configs>
<!-- reduced points scaling for level requirements, default 1.14 -->
<set xpath="/progression/attributes/@cost_multiplier_per_level">1.1</set>

<!-- removed perks -->
<remove xpath="/progression/perks/perk[@name='perkPackMule']" />
<remove xpath="/progression/perks/perk[@name='perkParkour']" />
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3 changes: 3 additions & 0 deletions 7d2d-z4lab-modlet/Config/recipes.xml
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<configs>
<!-- change required meat for cooking -->
<set xpath="/recipes/recipe/ingredient[@name='foodRawMeat' and @count='5']/@count">4</set>

<append xpath="/recipes" >
<!-- Spikes -->
<recipe name="woodLogSpike1" count="1">
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4 changes: 2 additions & 2 deletions 7d2d-z4lab-modlet/Config/traders.xml
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Expand Up @@ -2,6 +2,6 @@
<!-- xml fix for broken quality stuff -->
<set xpath="/traders/@quality_mod">1,6</set>
<!-- Trade pricing harder (default value "2" and "0.2") -->
<set xpath="/traders/@buy_markup">2.4</set>
<set xpath="/traders/@sell_markdown">0.4</set>
<set xpath="/traders/@buy_markup">2.5</set>
<set xpath="/traders/@sell_markdown">0.5</set>
</configs>
2 changes: 1 addition & 1 deletion 7d2d-z4lab-modlet/ModInfo.xml
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Expand Up @@ -4,6 +4,6 @@
<Name value="7d2d-z4lab-modlet" />
<Description value="Rebalancing modlet for z4lab's 7d2d server" />
<Author value="totles" />
<Version value="1.2.1" />
<Version value="1.2.2" />
</ModInfo>
</xml>
23 changes: 0 additions & 23 deletions currently-not-used.xml
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Expand Up @@ -122,29 +122,6 @@
<set xpath="/entity_classes/entity_class[@name='animalZombieDog']/drop[@name='foodRottingFlesh'][@tag='butcherHarvest']/@count">8</set>
</entityclasses>

<entitygroups>
<!-- reduce vultre spawn rate -->
<set xpath="/entitygroups/entitygroup/entity[@name='animalZombieVulture']/@prob">0.1</set>
<set xpath="/entitygroups/entitygroup/entity[@name='animalZombieVultureRadiated']/@prob">0.1</set>
</entitygroups>

<recipes>
<!-- change required meat for cooking -->
<set xpath="/recipes/recipe/ingredient[@name='foodRawMeat' and @count='5']/@count">4</set>
<set xpath="/recipes/recipe/ingredient[@name='foodRawMeat' and @count='10']/@count">8</set>
</recipes>

<progression>
<!-- reduced points scaling for level requirements -->
<set xpath="/progression/attributes/@cost_multiplier_per_level">1.05</set>
</progression>

<materials>
<!-- More XP for mining and resources, default values are now higher than this -->
<set xpath="/materials/material[@id='MresourceWood']/property[@name='Experience']/@value">1.21</set>
<set xpath="/materials/material[@id='Mstone']/property[@name='Experience']/@value">1.21</set>
<set xpath="/materials/material[@id='MresourceClayLump']/property[@name='Experience']/@value">.95</set>
</materials>

<blocks>
<set xpath="/blocks/block[@name='bodyBagBlack']/drop[@event='Harvest' and @name='resourceFemur']/@prob">0.6</set>
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8 changes: 4 additions & 4 deletions serverconfig.xml
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Expand Up @@ -11,12 +11,12 @@

<!-- Networking -->
<property name="ServerPort" value="26900"/> <!-- Port you want the server to listen on. -->
<property name="ServerVisibility" value="1"/> <!-- Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP. -->
<property name="ServerVisibility" value="0"/> <!-- Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP. -->
<property name="ServerDisabledNetworkProtocols" value="SteamNetworking"/> <!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly -->
<property name="ServerMaxWorldTransferSpeedKiBs" value="1024"/> <!-- Maximum (!) speed in kiB/s the world is transferred at to a client on first connect if it does not have the world yet. Maximum is about 1300 kiB/s, even if you set a higher value. -->
<property name="ServerMaxWorldTransferSpeedKiBs" value="1200"/> <!-- Maximum (!) speed in kiB/s the world is transferred at to a client on first connect if it does not have the world yet. Maximum is about 1300 kiB/s, even if you set a higher value. -->

<!-- Slots -->
<property name="ServerMaxPlayerCount" value="8"/> <!-- Maximum Concurrent Players -->
<property name="ServerMaxPlayerCount" value="12"/> <!-- Maximum Concurrent Players -->
<property name="ServerReservedSlots" value="0"/> <!-- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level -->
<property name="ServerReservedSlotsPermission" value="100"/> <!-- Required permission level to use reserved slots above -->
<property name="ServerAdminSlots" value="2"/> <!-- This many admins can still join even if the server has reached MaxPlayerCount -->
Expand Down Expand Up @@ -93,7 +93,7 @@
<property name="BloodMoonEnemyCount" value="12" /> <!-- The number of zombies spawned during blood moons per player. -->

<!-- Loot -->
<property name="LootAbundance" value="65" /> <!-- percentage in whole numbers -->
<property name="LootAbundance" value="75" /> <!-- percentage in whole numbers -->
<property name="LootRespawnDays" value="999" /> <!-- days in whole numbers -->
<property name="AirDropFrequency" value="168"/> <!-- How often airdrop occur in game-hours, 0 == never -->
<property name="AirDropMarker" value="false"/> <!-- Sets if a marker is added to map/compass for air drops. -->
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