This is a WIP decompilation of The Legend of Zelda: Ocarina of Time 3D. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis. The only build currently supported is the USA version.
It builds the following ROM:
- oot3d.axf
- code.bin
md5: 20c7ec6288ba0af4feb6db646c6cc6d5
Re-building of romfs.bin
and oot3d.3ds
will be targeted in the future.
Note: This repository does not include any of the assets necessary to build the ROM. A prior copy of the game is required to extract the needed assets.
Website: https://zelda.deco.mp/
Discord: https://discord.zelda.deco.mp
These instructions and the tools in this repository all assume a Windows development environment. Cross-platform support may be added in the future.
To set up the repository, place a USA version of The Legend of Zelda: Ocarina of Time 3D (USA)
in the disassembly
directory of the repository and name it baserom.3ds
. Any revision (v0 or v1) and either trimmed or untrimmed roms should be able to produce a correct repository.
Download and extract the contents of RVCT4.0 [Build 821] for Windows. Once extracted, the following environment variables must be set:
ARMCC_PATH
: The root directory of the extracted contents, such that$ARMCC_PATH/win_32-pentium
is the folder containing the compiler binariesRVCT40INC
: The include directory for ARM's Windows headers, most likely equal to$ARMCC_PATH/include/windows
RVCT40LIB
: The library director for ARM's libaries, most likely equal to$ARMCC_PATH/lib
You will also need to have installed cmake, make, and python for Windows.
To begin, run cmake -B build -S . -G "Unix Makefiles"
. This should configure the build using the ARM compiler toolchain. If this succeeds, perform the first build using cmake --build build -t check
. If all goes well, you should see:
build/code.bin: OK
Note: to speed up the build, you can pass -jN
, where N is the number of threads to use in the build.
A variety of useful cmake targets are available. Run cmake --build build -t [target]
with the following values of [target]
:
- To build
oot3d.axf
, set[target]
=oot3d
- To build
code.bin
, set[target]
=code
- To check matching, set
[target]
=check
TODO
Most discussions happen on our Discord Server, where you are welcome to ask if you need help getting started, or if you have any questions regarding this project and other decompilation projects.