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Merge pull request #6 from TakaRikka/dcom
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setup most of d_com_inf_game / d_a_player structs
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magcius authored Sep 11, 2023
2 parents bf050c9 + 2df2da3 commit 3c97974
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Showing 25 changed files with 3,213 additions and 70 deletions.
9 changes: 9 additions & 0 deletions include/JAZelAudio/JAIZelBasic.h
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@@ -0,0 +1,9 @@
#ifndef JAZELAUDIO_JAIZELBASIC_H
#define JAZELAUDIO_JAIZELBASIC_H

class JAIZelAnime {
public:
/* 0x0 */ u8 field_0x0[0x98];
};

#endif /* JAZELAUDIO_JAIZELBASIC_H */
2 changes: 2 additions & 0 deletions include/SSystem/SComponent/c_cc_d.h
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Expand Up @@ -77,6 +77,8 @@ struct cCcD_SrcTriAttr {

class cCcD_TriAttr : public cCcD_ShapeAttr, public cM3dGTri {
public:
cCcD_TriAttr() {}

virtual void CalcAabBox();
virtual bool GetNVec(cXyz const&, cXyz*) const;
virtual bool CrossAtTg(cCcD_CpsAttr const&, cXyz*) const;
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1 change: 1 addition & 0 deletions include/SSystem/SComponent/c_m3d_g_tri.h
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Expand Up @@ -20,6 +20,7 @@ class cM3dGTri : public cM3dGPla {
Vec mB;
Vec mC;

cM3dGTri() {}
cM3dGTri(const Vec *pA, const Vec *pB, const Vec *pC);
bool cross(const cM3dGCyl*, Vec*) const;
};
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