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setup most of d_com_inf_game / d_a_player structs #6

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Sep 11, 2023
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9 changes: 9 additions & 0 deletions include/JAZelAudio/JAIZelBasic.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,9 @@
#ifndef JAZELAUDIO_JAIZELBASIC_H
#define JAZELAUDIO_JAIZELBASIC_H

class JAIZelAnime {
public:
/* 0x0 */ u8 field_0x0[0x98];
};

#endif /* JAZELAUDIO_JAIZELBASIC_H */
2 changes: 2 additions & 0 deletions include/SSystem/SComponent/c_cc_d.h
Original file line number Diff line number Diff line change
Expand Up @@ -77,6 +77,8 @@ struct cCcD_SrcTriAttr {

class cCcD_TriAttr : public cCcD_ShapeAttr, public cM3dGTri {
public:
cCcD_TriAttr() {}

virtual void CalcAabBox();
virtual bool GetNVec(cXyz const&, cXyz*) const;
virtual bool CrossAtTg(cCcD_CpsAttr const&, cXyz*) const;
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1 change: 1 addition & 0 deletions include/SSystem/SComponent/c_m3d_g_tri.h
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,7 @@ class cM3dGTri : public cM3dGPla {
Vec mB;
Vec mC;

cM3dGTri() {}
cM3dGTri(const Vec *pA, const Vec *pB, const Vec *pC);
bool cross(const cM3dGCyl*, Vec*) const;
};
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