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The GImage type has a function GImage::scale that scales the image. When the image is scaled, it is drawn on the screen at the wrong coordinates; it seems like the x and y coordinates of the image are also scaled by the scale factor. The rendering code might need to invert the scale transform on the x and y coordinates before first drawing things.
The text was updated successfully, but these errors were encountered:
The
GImage
type has a functionGImage::scale
that scales the image. When the image is scaled, it is drawn on the screen at the wrong coordinates; it seems like thex
andy
coordinates of the image are also scaled by the scale factor. The rendering code might need to invert the scale transform on thex
andy
coordinates before first drawing things.The text was updated successfully, but these errors were encountered: