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Zeus Enhanced 1.12.0

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@mharis001 mharis001 released this 20 Sep 07:34
· 83 commits to release since this release

Requires CBA Version 3.15.5 or later and Arma 3 Version 2.04 or later.

This release adds new tools that enable curators to create more engaging scenarios in terms of firefights. First, the Suppressive Fire module reliably makes units perform suppressive fire at a given target. The module is effective in creating convincing suppression even at long range (approximately 1000 m for infantry and even farther for vehicles). Next, the Throw Grenade context menu action makes AI units throw the selected grenade type at a specified position.

Another highlight is the addition of a "Camera Exit Position" setting to control where the Zeus camera is positioned after exiting remote control. It provides various options including: Unchanged, Relative, Related (Limited), Above Unit, and Behind Unit.

A Scale Object module that modifies the render scale of an object was added (currently limited to attached objects). Lastly, for consistency with the debug console, code execution is now restricted to logged in admins (not voted) when explicitly disabled (i.e. via the ZEN_disableCodeExecution variable).

Change Log Summary

ADDED:

  • Throw Grenade context menu action (#132)
  • Suppressive Fire module (#595)
  • Mod icons to Tracers module dialog lists (#606)
  • Remote control Camera Exit Position setting (#612)
  • Remote control stopped event (#613)
  • Scale Object module (#627)

IMPROVED:

  • Plate number attribute condition (#607)
  • BIS_fnc_curatorObjectPlaced override with changes from base game (#620)

CHANGED:

  • Custom Compositions are now saved using HashMaps instead of arrays (#552)
  • Code execution is now restricted to logged in admins (not voted) (#625)

FIXED:

  • Issues with dialog framework when opened in 3DEN (#616)
  • Multi-line dialog edit boxes not displaying default text correctly (#618)
  • Context menu not using modified action data (#635)

TRANSLATIONS: