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edit.py
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edit.py
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#! /usr/bin/python
import vlc
import sys
import time
from threading import Thread, Event
from bisect import bisect
from subtitle import readSrt
from mergeCommands import merge
DEBUG = True
def sendDebug(msg, newline=1):
global DEBUG
if DEBUG:
if newline:
print ' '
print msg
@vlc.callbackmethod
def playPauseCallback(event, data):
#do we need to do anything else here?
sendDebug('Got a callback')
thread1.event.set()
@vlc.callbackmethod
def positionCallback(event, data):
#should probably do something here
thread1.event.set()
# For now I need to define the path, I commented out so it should work for you guys
#path = 'C:\Users\cuff\Documents\moonlight\movie-content-editor\movie_editor\\'
path = ''
badwordsFile = "badwords.txt"
movieFile = "Kung Fu Panda.m4v"
subtitleFile = "panda.srt"
blankFile = "blank.srt"
customFile = "panda_custom.txt"
# ------ create edited subtitle file ------
subtitleEdit = readSrt(path,subtitleFile,badwordsFile)
# --------------------------------------------
# ------- create list of commands ----------
commands = merge(path,customFile)
# -----------------------------------------
# -------- Load and start movie ----------------
"""Set up the system independent movie interface. For windows, we can just use the
default Qt interface. For mac, we have to use our custom built interface. Nothing is
currently implemented for Linux"""
if sys.platform == 'darwin':
d='/Applications/VLC.app/Contents/MacOS'
args1 = "-I dummy --verbose=-1 --ignore-config --plugin-path="
if sendDebug:
args1 = "-I dummy --verbose=1 --ignore-config --plugin-path="
vlc_args = (args1 + d + "/modules --vout=minimal_macosx --opengl-provider=minimal_macosx")
instance = vlc.Instance(vlc_args)
else:
instance = vlc.Instance()
instance.add_intf("qt")
media = instance.media_new(path + movieFile)
player = instance.media_player_new()
player.set_media(media)
if sys.platform == 'darwin':
from PyQt4 import QtGui
from VLCMacVideo import MacPlayer
app = QtGui.QApplication(sys.argv)
mplayer = MacPlayer(player)
events = vlc.EventType
manager = player.event_manager()
mediaManager = media.event_manager()
manager.event_attach(events.MediaPlayerPaused,playPauseCallback,None)
#manager.event_attach(events.MediaPlayerPausableChanged,dummy,None)
manager.event_attach(events.MediaPlayerPlaying,playPauseCallback,None)
#manager.event_attach(events.MediaPlayerTimeChanged,dummy,None)
#mediaManager.event_attach(events.MediaStateChanged,dummy,None)
manager.event_attach(events.MediaPlayerPositionChanged,positionCallback,None)
player.play()
# -------------------------------------------------
# I use this for testing with Panda
player.set_time(33000)
# ------------- subclass off of Thread ---------------
class editThread (Thread):
event = Event()
def run ( self ):
sendDebug(commands)
#puts the keys in order - the keys are the time stamps of when the player state needs to change
sortedKeys = sorted(commands.keys())
sendDebug(sortedKeys)
currKey = 0.0
nextKey = 0.0
while True:
#if player isn't playing, wait for it to start
if not player.is_playing:
self.event.clear()
self.event.wait()
#clear any old events so they don't continue to trigger a response
self.event.clear()
now = float(player.get_time())/1000.0
# find the correct portion of the timeline
# if we're actually at a new part of the timeline, then change the state
if not (currKey<= now <nextKey):
nextInd = bisect(sortedKeys,now)
nextKey = sortedKeys[nextInd]
sendDebug('New State')
currInd = nextInd - 1
currKey = sortedKeys[currInd]
sendDebug(currKey)
#Get the Playable and MuteOn attributes for the current state and act on them
Playable,MuteOn = commands[currKey]
if not Playable:
skip(nextKey*1000)
if MuteOn:
onMute()
else:
offMute()
# wait for the next portion of the timeline, or for an user event to occur
# this is probably unnecessary because the PositionChanged event seems to occur
# every 0.5 s or so
waitTime = nextKey - float(player.get_time())/1000.0
if waitTime > 30.0:
self.event.wait(waitTime - 30.0)
waitTime = nextKey - float(player.get_time())/1000.0
self.event.wait(waitTime)
return
# ------------------------------------------------------
# ------- methods -------------------------
def onMute ():
sendDebug("Muting started %s" % (float(player.get_time())/1000.0))
player.video_set_subtitle_file(path + subtitleEdit)
instance.audio_set_mute(1)
return
def offMute ():
sendDebug("Muting stopped %s" % (float(player.get_time())/1000.0))
player.video_set_subtitle_file(path + blankFile)
# player.video_set_spu("Testing SPU")
instance.audio_set_mute(0)
return
def skip(tSkip):
sendDebug('Skipping ahead')
player.set_time(long(tSkip))
return
def stop(player):
if sys.platform != 'darwin':
player.stop()
sys.exit()
# --------------------------------------------
thread1 = editThread()
thread1.start()
if sys.platform == 'darwin':
app.exec_()
else:
# this is temporary just so player doesn't go on for long time
#time.sleep((80-player.get_time()/1000))
instance.wait()
stop(player)