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STL-in-C

Implemented some basic simple STL containers using C, probably come in handy when doing OJ

This is a single-thread OOP solution for C. It is a little bit ugly but to some degree gives you illusion as if you were programming in C++.

To imitate OOP, the "Object.h" header file manages a this pointer which could only point to a single object at any time, and that's why it only works in single-thread scenarios like most OJ. After initializing an obj and before you call any of its method, call Object.load(&obj). Then the ugly part comes, whenever you want to use another obj', you need to make another call to Object.load(&obj'). So, if you got to switch frequently between objects, the code would probably end up in a mess. Apart from this additional overhead, you could just program like C++ as interfaces are nearly the same as their C++ version, for example:

/* Vector Interface: */

void  push_back(T val);     // automatically manage growing storage
void  pop_back();           // no bound check, automatically manage shrinking storage
T     at(int idx);          // no bound check
T     back();               // no bound check
int   size(); 
void  destory();            // destructor
void  set(int idx, T val);  // no bound check

Most containers support 6 basic types (does not support unsigned) and ptr(void * ). HashSet and HashMap only support int, double, ptr, and String.

Sample Usage # 0: Using STL-in-C to solve classical TwoSum

#include "HashMap.h"

int* twoSum(int* nums, int numsSize, int target){
    int * ans = malloc(8);
    HashMap(int,int) map = DEFAULT_INT_INT_HASHMAP;
    Object.load(&map);
    for (int i = 0; i < numsSize; ++i) {
        int cur = nums[i];
        if (map.containsKey(target - cur)) {
            ans[0] = map.get(target - cur);
            ans[1] = i;
            return ans;
        }
        map.emplace(cur, i);
    }
    return NULL;
}

Sample Usage # 1: Vector

#include <stdio.h>
#include "Vector.h"

int main() {
    Vector(int) vec = DEFAULT_INT_VECTOR;  
    // all objects should initialize using this format:  Container(type) name = DEFAULT_TYPE_CONTAINER;
    
    Object.load(&vec) // switch this pointer
    
    for (int i = 0; i < 5; ++i)
        vec.push_back(i);
        
     while (vec.size()) {
         printf("%d ", vec.back());
         vec.pop_back();
     }
     
     // stdout: 4 3 2 1 0
     
     vec.destroy(); // destructor, data pointer freed and set to NULL
     vec.push_back(1); // Valid, malloc a new chunck of memory to data pointer
     
     return 0;
}

Sample Usage # 2: Vector

#include <stdio.h>
#include "Vector.h"

typedef Vector(double) Vector_double;

int main() {
    Vector(ptr) vec = DEFAULT_PTR_VECTOR;
    Vector_double d = DEFAULT_DOUBLE_VECTOR;
    Object.load(&d);
    d.push_back(2.5);
    d.push_back(3); // d = [2.5, 3]
    Object.load(&vec);
    vec.push_back(&d);
	    
     /*
     vec = [ ptr ]
               | 
                - - - - -> Vector(double) = [2.5, 3]
     */  
     
    Vector_double * ptr = vec.back();
    Object.load(ptr);
    printf("%d\n",ptr->size()); // stdout : 2
    
    return 0;
}

Sample Usage # 3: String

#include <stdio.h>
#include "String.h"

int main(int argc, char const *argv[])
{
    String str = DEFAULT_STRING;
    Object.load(&str);
    str.push_back('a');
    str.concat(" nice STRING ");
    str.set(9,'?');
    for (int i = 0; i < str.size(); ++i)
        printf("%c", str.at(i));  
    // stdout:a nice ST?ING

    return 0;
}

Sample Usage # 4: Queue

#include <stdio.h>
#include "Queue.h"

int main(int argc, char const *argv[])
{
	Queue(int) q = DEFAULT_INT_QUEUE;
	Object.load(&q);
	
	q.push(1), q.push(2);   // 1 -> 2
	q.pop();                // 2
	q.push(4), q.push(5);
	q.push(6), q.push(7);   // 2 -> 4 -> 5 -> 6 -> 7
	q.pop(), q.pop();       // 5 -> 6 -> 7

	while (q.size()) {
	    printf("%d ", q.front());
	    q.pop();  
	}
	// stdout: 5 6 7
	
    return 0;
}

Sample Usage # 5: HashSet

#include <stdio.h>
#include "HashSet.h"

int main()
{
	HashSet(int) seen = DEFAULT_INT_HASHSET;
	Object.load(&seen);
	seen.insert(1);
	seen.insert(1);
	seen.insert(2);
	seen.erase(1);
	printf("%d\n", seen.size());

	// stdout: 1
	
    return 0;
}

Sample Usage # 6: HashMap

#include <stdio.h>
#include "HashMap.h"

int main()
{
	HashMap(int,int) map = DEFAULT_INT_INT_HASHMAP;
	Object.load(&map);
	map.emplace(1, 3);
	map.emplace(1, 4);
	printf("%d\n", map.size()); // stdout: 1
	map.emplace(3, 5);
	map.erase(1);
	map.erase(2);
	map.erase(3);
	printf("%d\n", map.get(3)); // stdout: 0  (0 returned for keys that do not exist)
	
    return 0;
}

Sample Usage # 7: Deque

#include <stdio.h>
#include "Deque.h"

int main()
{
	Deque(int) q = DEFAULT_INT_DEQUE;
	Object.load(&q);
	for (int i = 0; i < 6; ++i)
	    q.push_front(i);
	while (q.size()) {
	    printf("%d %d\n", q.front(), q.back());
	    q.pop_front();
	    q.pop_back();
	}
	/* stdout: 
		5 0
		4 1
		3 2
	*/
	
   	return 0;
}

Sample Usage # 8: PriorityQueue

#include <stdio.h>
#include "PriorityQueue.h"

int main()
{
	PriorityQueue(int) heap = {DEFAULT_INT_PQ, GREATER};
	Object.load(&heap);

	heap.push(1);
	heap.push(1);
	heap.push(10);
	heap.push(6);
	heap.push(5);
	heap.push(0);

	while (heap.size()) {
	    printf("%d ", heap.top());
	    heap.pop();
	}
	// stdout: 0 1 1 5 6 10 
	
    return 0;
}

Note

Vector(type) is not a type itself but a definition of struct, you could initialize all vectors of the same type together at the very beginning like what ANSI C required. Calling Vector(type) twice is invalid, please instead use typedef like sample Usage #2.

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OOP style STL containers in pure C

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