Originally spawned in July 2021 by Michal Ziulek. We build a game development ecosystem for the Zig programming language and toolchain.
Zero the Ziguana is an official mascot of the Zig programming language and toolchain. Licensed under the Creative Commons Attribution 4.0 International (CC BY 4.0) https://github.com/ziglang/logo
- A very modular toolbox of libraries.
- Libraries are written from scratch in Zig or provide Ziggified bindings and build systems for carefully selected C and C++ libraries.
- No system dependencies other than Zig required to build and run on popular target platforms.
- Extensive range of sample appications.
What was the original monorepo, the zig-gamedev dev repo is the main development hub for the zig-gamedev libraries.
Library | Description |
---|---|
system_sdk | System libraries and headers for cross-compiling zig-gamedev libs |
zaudio | Cross-platform audio using miniaudio |
zbullet | Build package, C API and bindings for Bullet physics |
zflecs | Build package and bindings for flecs ECS |
zemscripten | Build package and shims for Emscripten emsdk |
zglfw | Build package & bindings for GLFW |
zgpu | Small helper library built on top of Dawn native WebGPU implementation |
zgui | Build package and bindings for Dear Imgui, Test engine, ImPlot, ImGuizmo and imgui-node-editor |
zjobs | Generic job queue implementation |
zmath | SIMD math library for game developers |
zmesh | Loading, generating, processing and optimizing triangle meshes |
znoise | Build package & bindings for FastNoiseLite |
zopengl | OpenGL loader (supports 4.2 Core Profile and ES 2.0 Profile) |
zopenvr | Bindings for OpenVR |
zphysics | Build package, C API and bindings for Jolt Physics |
zpix | Support for GPU profiling with PIX for Windows |
zpool | Generic pool & handle implementation |
zsdl | Bindings for SDL2 and SDL3 |
zstbi | Image reading, writing and resizing with stb libraries |
ztracy | Support for CPU profiling with Tracy |
zwindows | Windows development SDK for Zig game developers. |
- Tides of Revival - First-person, open-world, fantasy RPG being developed in the open
- Simulations - GPU Accelerated agent-based modeling to visualize and simulate complex systems
- krateroid - 3D strategy game
- blokens - Voxel game
- Delve Framework - Simple game framework for making games with Lua
- jok - A minimal 2D/3D game framework for Zig
- Aftersun - Top-down 2D RPG
- Pixi - Pixel art editor made with Zig