diff --git a/Rudim.Test/UnitTest/Board/TraversalTest.cs b/Rudim.Test/UnitTest/Board/TraversalTest.cs index 4e800fa..b94639f 100644 --- a/Rudim.Test/UnitTest/Board/TraversalTest.cs +++ b/Rudim.Test/UnitTest/Board/TraversalTest.cs @@ -13,10 +13,10 @@ public class TraversalTest // This helps keep track if certain optimizations are good enough to make up for the extra time spent // Compare time spent with and without the change before updating the keys [Theory] - [InlineData(Helpers.StartingFEN, 2574755, 12, 8)] - [InlineData(Helpers.EndgameFEN, 344654, 39, 9)] - [InlineData(Helpers.AdvancedMoveFEN, 3035484, 1707, 8)] - [InlineData(Helpers.KiwiPeteFEN, 7075274, -116, 8)] + [InlineData(Helpers.StartingFEN, 2170912, 7, 8)] + [InlineData(Helpers.EndgameFEN, 450006, 36, 9)] + [InlineData(Helpers.AdvancedMoveFEN, 4800762, 1750, 8)] + [InlineData(Helpers.KiwiPeteFEN, 11787207, -42, 8)] public void ShouldTraverseDeterministically(string position, int expectedNodes, int expectedScore, int depth) { Global.Reset();