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Makefile
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Makefile
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#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
include $(DEVKITPPC)/gamecube_rules
export ELF2REL := elf2rel
export GCIPACK := gcipack
ifeq ($(VERSION),)
all: us jp eu
us:
@$(MAKE) --no-print-directory VERSION=us
jp:
@$(MAKE) --no-print-directory VERSION=jp
eu:
@$(MAKE) --no-print-directory VERSION=eu
clean:
@$(MAKE) --no-print-directory clean_target VERSION=us
@$(MAKE) --no-print-directory clean_target VERSION=eu
@$(MAKE) --no-print-directory clean_target VERSION=jp
.PHONY: all clean us jp eu
else
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR)).$(VERSION)
BUILD := build.$(VERSION)
SOURCES := source $(wildcard source/*)
DATA := data
INCLUDES := include
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
MACHDEP = -mno-sdata -mgcn -DGEKKO -mcpu=750 -meabi -mhard-float
CFLAGS = -nostdlib -ffreestanding -ffunction-sections -fdata-sections -g -Os -Wall -Werror -Wno-address-of-packed-member $(MACHDEP) $(INCLUDE)
CXXFLAGS = -fno-exceptions -fno-rtti -std=gnu++17 $(CFLAGS)
LDFLAGS = -r -e _prolog -u _prolog -u _epilog -u _unresolved -Wl,--gc-sections -nostdlib -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
# Platform options
ifeq ($(VERSION),us)
CFLAGS += -DTP_US
ASFLAGS += -DTP_US
GAMECODE = "GZ2E"
PRINTVER = "US"
else ifeq ($(VERSION),eu)
CFLAGS += -DTP_EU
ASFLAGS += -DTP_EU
GAMECODE = "GZ2P"
PRINTVER = "EU"
else ifeq ($(VERSION),jp)
CFLAGS += -DTP_JP
ASFLAGS += -DTP_JP
GAMECODE = "GZ2J"
PRINTVER = "JP"
endif
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS :=
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS :=
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(sFILES:.s=.o) $(SFILES:.S=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(addsuffix .h,$(subst .,_,$(BINFILES)))
# For REL linking
export LDFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.ld)))
export MAPFILE := $(CURDIR)/include/tp.$(VERSION).lst
export BANNERFILE := $(CURDIR)/banner.raw
export ICONFILE := $(CURDIR)/icon.raw
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(LIBOGC_LIB)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean_target
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean_target:
@echo clean ... $(VERSION)
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol $(OUTPUT).rel $(OUTPUT).gci
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).gci: $(OUTPUT).rel $(BANNERFILE) $(ICONFILE)
$(OUTPUT).rel: $(OUTPUT).elf $(MAPFILE)
$(OUTPUT).elf: $(LDFILES) $(OFILES)
$(OFILES_SOURCES) : $(HFILES)
# REL linking
%.rel: %.elf
@echo output ... $(notdir $@)
@$(ELF2REL) $< -s $(MAPFILE)
%.gci: %.rel
@echo packing ... $(notdir $@)
@$(GCIPACK) $< "Custom REL File" "Twilight Princess" "($(PRINTVER)) REL" $(BANNERFILE) $(ICONFILE) $(GAMECODE)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.jpg.o %_jpg.h : %.jpg
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
endif